Tag: Hand Management

Hand Management is a game mechanic in which players are rewarded for playing cards in a specific order. This mechanic often encourages players to hold cards for later turns.

Cvlizations

In CVlizations, you take the role of a leader of a tribe, and you are charged with the task of “writing” its CV (Curriculum Vitae – résumé). To do so, you choose which orders to give and which inventions, tools, buildings and ideologies to develop. The happiness of your people depends on you.

Gameplay is built around action selection. Each turn, every player chooses two order cards, and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas, and in the end the one who collected the most happiness points wins.

Game Mechanics:

  • Civilization
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.88

CV

Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Maybe you would be a magician, or travel around the world? Or maybe big business tempts you, and your goal would be to earn a million dollars?

“CV” means curriculum vitae – your resume – and in the dice and card game CV, you will lead a character through his entire life, making many choices about friends, relations, jobs, and activities. Everything is possible: a dream job, new relationships, and skills. You can be whoever you want!

Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round, these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 1.85

Creature Feature

In this game of hand management and bluffing by Richard Garfield, you are a movie agent representing actors who excel at particularly monstrous roles. Try to get them the part in the feature film! Or, failing that, at least a part in SOME film.

Each round you will assign a Co-star and a Star (cards with a number value and possibly a special ability) to audition for a role (a tile worth points). Everyone will reveal their co-stars and then have the opportunity to change what they are auditioning for and instead try for lesser films worth fewer points. Winning a part scores points – but there’s a twist! If your star has a lower value than your co-star, you can’t win unless everyone else stops competing for that film… but if everyone DOES back off, you score extra points!

The game ends after a fixed number of rounds, and the player with the most points wins!

Game Mechanics:

  • Bluffing
  • Hand Management

Game Specifications:

  • 3 – 6 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.00

Cosmic Encounter

Players represent alien races that are seeking to spread themselves onto five foreign worlds. To accomplish this, they make challenges against other players and enlist the aid of interested parties. But alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game.

The game continues until one player occupies five planets in other systems to win. Shared victories are possible, and a player need not occupy one’s own system to win.

Game Mechanics:

  • Bluffing
  • Hand Management
  • Negotiation
  • Racing
  • Take That
  • Trading

Game Specifications:

  • 3 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.58

Coatl

The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?

In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they’ve collected.

The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.07

Cleopatra

Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging game that includes a three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace.

Players, however, will be tempted to trade in materials of dubious origins in order to build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price: the cursed corruption amulets honoring Sobek, the crocodile-god. When Cleopatra finally reaches her new palace at the end of the game, she punishes the most corrupted architects (i.e., the ones with the most amulets), depriving them of riches or giving them as a sacrifice to her crocodile! The wealthiest architect from among those still alive wins.

This new edition of Cleopatra and the Society of Architects has a new graphic design by Miguel Coimbra, a free-standing 3D palace, and rulebook updated by the designers for simplicity and fluidity, which incorporates these gameplay changes:

  • The combinations of resource cards to discard in order to build pieces of the palace have been reworked.
  • The player rewards for building the palace’s pieces have been recalculated.
  • The consequences of corruption have been reviewed.
  • The Great Priest is no longer activated in the same way.
  • The player count has changed from 3-5 to 2-4.
  • There is a new specific system to manage the character cards, which are no longer part of the deck, and are instead handled separately.

Game Mechanics:

  • Auction/Bidding
  • City Building
  • Hand Management
  • Set Collection
  • Tile Placement

Game Specifications:

  • 3 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.25

Challengers!

Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.

In the Match Phase, stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win Challengers!

(If you think that all sounds a lot like a board game adaption of a digital Autobattler, we are proud to tell you that this is the first of its kind!)

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 8 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

CATAN: 3D Edition

In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.

In CATAN: 3D Edition, the island of Catan rises off the table for an immersive experience like no other. Your settlements grow from fertile grain fields, and your cities nestle into the sides of majestic mountains. The look of the land is based on terrain tiles hand-sculpted by game designer Klaus Teuber. All of the terrain is hand-painted for stunning color, and the intricately designed player pieces are antiqued for a look that’s full of history and character.

Game Mechanics:

  • Hand Management
  • Income
  • Modular Board
  • Network and Route Building
  • Trading
  • Variable Set-up

Game Specifications:

  • 3 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 1.80

CATAN

In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.

A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

Game Mechanics:

  • Hand Management
  • Income
  • Modular Board
  • Network and Route Building
  • Trading
  • Variable Set-up

Game Specifications:

  • 3 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.29

Castle Panic: Big Box

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

To celebrate the ten-year anniversary, Fireside Games is releasing the Castle Panic Big Box. This extra-large box will contain the original Castle Panic game as well as all three expansions; The Wizard’s Tower, The Dark Titan, and Engines of War. For the first time ever, fans both new and old will be able to get the core game and all the expansions together in one box.

Castle Panic Big Box will also include seven promotional game cards and five promotional Tower tokens, one of which has never been available before 2019. Players will also find an updated, comprehensive rulebook that covers the rules for the base game and all three expansions. The insert for the box has a space for all the game pieces and provides a handy way to organize everything players need.

Game Mechanics:

  • Campaign
  • Cooperative Game
  • Dice Rolling
  • Hand Management
  • Trading

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.13