Tag: Cooperative

Cooperative games are games in which all players work towards the completion of a shared objective.

Unsolved Case Files: Harmony Ashcroft Case

Unsolved Case Files: Harmony Ashcroft Case

Be a real detective in Unsolved Case Files: Case 1 Harmony Ashcroft as you find clues and evidence in the case file to solve three objectives that lead you to convict the killer!

Specially-designed online answer keys check whether you have found the correct evidence to solve each objective. Includes realistic themed elements, including newspaper clippings, crime scene photographs, and much more!

The unique play pattern allows for solo play, or a crime-solving game party!

Game Mechanics:

  • Cooperative
  • Deduction
  • Party Game

Game Specifications:

  • 1 – 8 Players
  • 30 – 120 Minutes
  • Difficulty Weight 1.75

Stop Thief!

Stop Thief!

Stop Thief!

An alert pops up on your smartphone: A crime has just been committed! Grab your investigator’s license and your keen powers of deduction and hunt down the suspect. But watch out because you’re not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.

Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest.

The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.

Game Mechanics:

  • Cooperative
  • Deduction
  • Hand Management
  • Hidden Movement
  • Memory
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.53

So Clover!

So Clover!

So Clover!

So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!

Game Mechanics:

  • Cooperative
  • Limited Communication
  • Party Game
  • Word Game

Game Specifications:

  • 3 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.09

Slide Quest

Slide Quest

Slide Quest

The bad guys have taken over our beautiful kingdom in Slide Quest, and it’s in total chaos! You have to save the world and quickly! Work together to guide this brave, rolling knight through this turbulent adventure that is lined with twists and traps!

Game Mechanics:

  • Cooperative
  • Dexterity

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.12

Rear Window

Rear Window

Rear Window

Experience Alfred Hitchcock’s masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties, knives, a saw, bickering, laughing, music…and a mysterious trunk. Do you detect a murder? Or is the secret, private world of the neighbors planting frightening ideas in your mind?

In Rear Window, one player takes the role of director Alfred Hitchcock — the “Master of Suspense” — and communicates via building windows clues and signs for the other players without ever uttering a word, ideally giving them enough to go on that they can figure out who the murderer is — or whether a murder even took place.

If a murderer is out there, you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.

Game Mechanics:

  • Cooperative
  • Deduction

Game Specifications:

  • 2 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 1.57

Orchard

Orchard

Orchard

Orchard is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvelous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits.

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 2 – 8 Players
  • ~10 Minutes
  • Difficulty Weight 1.04

Mystic Paths

Mystic Paths

Mystic Paths

In the deduction game Mystic Paths, players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player’s path is unique — and only you know the way. However, you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues, hope your teammates can read your mind, and complete your journey!

To complete the journey, each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals, but only one is the correct one, so players give clues that relate (hopefully) to the correct next step.

The challenge is that the only clues available are cards that have been dealt, so sometimes the clues may not relate to the next portal of a journey, which means you have to get creative. This is where you need to try to read the minds of your teammates. For example, the next portal on your journey could be the word “anteater”, and your clues are limited to cards you are dealt, like scary, or tall, or handsome. Which would you choose as your clue?

The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Party Game
  • Targeted Clues
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70

Mysterium Kids

Mysterium Kids

Mysterium Kids

Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it, you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isn’t much of a talker, but he plays a mean tambourine, and he’s going to use it to tell you which rooms to search in!

Players cooperate to find Captain’s treasure before the moon has traveled across the sky and the night is over. Each round, one player becomes the Ghost of Captain Echo. The Ghost must use a tambourine to give clues that help the other players guess the correct Noise card. If they do, they get to reveal a piece of the Captain’s treasure.

Game Mechanics:

  • Cooperative
  • Limited Communication

Game Specifications:

  • 2 – 6 Players
  • 21 Minutes
  • Difficulty Weight 1.50

Monstrology

Monstrology

Monstrology

Monstrology is a fully cooperative card game, which you can also play competitively between two teams, a la ‘Charades’, suitable for gamers of all ages. You can play Monstrology with 2-8 people. Each round takes about 5 minutes, with a recommendation of at least 2 rounds per player. The game requires both sides of your brain to work together, as you’ll have to blend your imagination and deduction skills in order to succeed.

At the core of the game are 84 illustrated imaginary monster cards, depicting some of the most beautiful, strange, unique monsters you have ever encountered. The game also includes twelve taxonomy boards that will allow you to categorize and identify these delightful, unsettling creatures.

Game Mechanics:

  • Cooperative
  • Deduction

Game Specifications:

  • 2 – 10 Players
  • 30 – 180 Minutes
  • Difficulty Weight 1.80

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime CityFull House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Game Mechanics:

  • Campaign
  • Cooperative
  • Storytelling
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.23