Tag: Cooperative

Cooperative games are games in which all players work towards the completion of a shared objective.

Roll Player Adventures

Roll Player Adventures

Roll Player Adventures

Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.

Navigate your missions with care. It’s up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire’s bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.

Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.

Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Paper and Pencil
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.35

Resident Evil 3

Resident Evil 3

Resident Evil 3

Based on the original video game, Resident Evil 3: The Board Game is a cooperative survival horror game for 1-4 players that can be experienced either through individual, one-shot scenarios, or as a 19+ hour campaign with an overarching storyline.

Taking control of iconic characters like Jill Valentine and Carlos Oliveira, players will attempt to escape Raccoon City in the midst of a T-virus outbreak.

All the while, the city danger level will be on the rise, the number of undead monsters will increase, and every decision will be crucial.

To survive, players must carefully manage resources, make intelligent and meaningful decisions, and be wary of curveballs thrown by the tension deck—a mechanic carried over from the RE2 board game which will surprise players with unexpected threats to replicate the terrifying suspense of the video game.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.20

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue, using all the Wit, Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team, storm the castle, and fight one final battle to rescue Robin Hood!

Game Mechanics:

  • Cooperative
  • Deck Building
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.29

Reign of Cthulhu

Reign of Cthulhu

Reign of Cthulhu

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.

In Pandemic: Reign of Cthulhu, you’ll experience the classic Pandemic gameplay with an horrific twist that’ll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.

Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet…

Game Mechanics:

  • Action Points
  • Cooperative
  • Hand Managment
  • Set Collection
  • Trading

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.16

Ravingspire

Ravingspire

Ravingspire

Ravingspire is a combination deck building and tactical board game. The adventure takes place on a rotating tower board, which represents the labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages within the spire, and traverse upwards to the keep where a great treasure is rumored to be held.

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 6 Players
  • 40 – 240 Minutes
  • Difficulty Weight 2.44

Quirky Circuits

Quirky Circuits

Quirky Circuits

Quirky Circuits is a game of robot programming silliness in which each player contributes to the programming of an adorable robo-friend. But be warned — no one knows which commands the other players will be tossing in! Will you be able to help the little robot complete its task, or will you unleash automated mayhem? Be careful, you’ll have to work together before your robot’s battery is drained! With 21 scenarios of increasing intensity, Quirky Circuits is guaranteed to provide hours of brain-bending fun.

Game Mechanics:

  • Cooperative
  • Limited Communication
  • Programmed Movement

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 0.00

The Princess Bride: Adventure Book Game

The Princess Bride: Adventure Book Game

The Princess Bride: Adventure Book Game

Inconceivable! Climb the Cliffs of Insanity, brave the Fire Swamp, and help Buttercup, Westley, Fezzik, and Inigo Montoya survive the dastardly machinations of Prince Humperdinck, Count Rugen, and Vizzini. Follow the incredible story of The Princess Bride through six chapters and work together to keep the plot on course despite Shrieking Eels, kissing, and constant interruptions! Will the forces of evil — or true “wove” — prevail?

In The Princess Bride Adventure Book Game, players work together to advance the plot and tell all six chapters despite interruptions from a sick grandson. Each chapter is represented by a new board within a “book” of game boards. Instead of each player controlling a single character, players cooperate to complete challenges by moving characters and discarding story cards from their hand.

Each chapter has a series of challenges that require characters to be in specific locations and specific story cards to be discarded from a player’s hand. All challenges must be completed before players can advance to the next chapter. A chapter can be interrupted by different story-based conditions or by the grandson. Players have one more chance to complete the story after an interruption, or they lose the game. Special story cards earned as a reward for completing challenges as well as miracle tokens give players more options and help them along the way.

The Princess Bride Adventure Book Game includes paintable miniatures for Westley, Princess Buttercup, Prince Humperdinck, Count Rugen, Vizzini, Inigo Montoya, and Fezzik.

Game Mechanics:

  • Action Points
  • Area Movement
  • Campaign
  • Cooperative
  • Hand Management
  • Move Through Deck
  • Pick-Up and Deliver

Game Specifications:

  • 1 – 4 Players
  • 15 – 90 Minutes
  • Difficulty Weight 1.92

Pandemic: 10th Anniversary Edition

Pandemic: 10th Anniversary Edition

Pandemic: 10th Anniversary Edition

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Game Mechanics:

  • Action Points
  • Cooperative
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.41

Paint the Roses

Paint the Roses

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.

Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, “Off With Their Heads!”.

The Queen’s whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.

Every turn, together as a team you must guess at least one of these secret whim cards. You can’t say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.

Although you can’t discuss your own secret whim card, you can openly discuss other players’. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following, and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Pattern Recognition
  • Puzzle
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 50 – 70 Minutes
  • Difficulty Weight 2.48

Oltree

Oltree

Oltree

Once upon a time, the Empire was locked in a merciless war against the Witch-King, who was the high priest of the Father-of-all-Monsters. The Empire was victorious, but at the cost of its unity and, in the end, its very existence. After an era of imperial peace, the land was plunged into a dark age, filled with fragmented domains, ceaseless quarrels, malevolent religions, ruin, and sorrow. However, there was one imperial tradition that did not disappear. From within their fortresses and strongholds, the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire, explore the wilderness, unite communities, fight monsters, and recover the Emperor’s treasures so that one day, hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!*
*Oltree! The Rangers’ rallying cry


In this cooperative game, players are brave Rangers who assist the people of a satrapy – an administrative province – that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.

Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.

This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story, called the Chronicle, will unfold throughout the game, adding new situations that the Rangers will have to deal with.

Along the way, the Rangers will experience Incidents, short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger, and they must face all kinds of unforeseen Events.

If they can stay the course, while keeping the Prestige and Defense of the Fortress intact, they will reach the final chapter of the Chronicle and can end the tale. For a happy ending, they must complete their Assignment to the best of their ability.

In this box you will find the following independent Chronicles (they don’t form an overarching campaign):

  • Open Doors (short)
  • In the Shadow of the Dragon (long)
  • Underground threat (long)
  • Damsel not in Distress (long)
  • A Rebel Problem (long)
  • Things were better before (long)

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.39