Category: Ω Board Games

Sagrada

Sagrada

Sagrada

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement…as well as bonus points for dark shades of a particular hidden goal color.

Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them.

The highest scoring window artisan wins!

Game Mechanics:

  • Dice Rolling
  • Grid Coverage
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.92

RWBY Combat Ready

RWBY Combat Ready

RWBY Combat Ready

RWBY: Combat Ready is an exciting cooperative game for 2-4 players, with adapted rules for 5 players . It captures the flavor and excitement of the animated web series RWBY from Rooster Teeth, with fast-paced battles, where all players are actively involved and engaged at the same time.

Players play as one of the four main heroines in the series: Ruby, Weiss, Blake, or Yang. Each of them have their own separate deck of cards, representing their attacks, actions, and moves. Each character plays a little differently, using their own unique tactics and strategies. Players record their key stats on their Scrolls (player tracking boards), including their Aura (health), Experience, Battle Fury, and their Semblance (unique special ability).

Before each game, players choose a scenario to play from the scenario book. Each scenario will have them fighting one or more battles. Battles are against a particular Villain, with a particular set of rules and may include one or more objectives. No two battles are ever the same!

Game Mechanics:

  • Cooperative
  • Player Elimination

Game Specifications:

  • 2 – 5 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.50

Rush M.D.

Rush M.D.

Rush M.D.

You are one of the doctors that were just hired for the brand-new, cutting-edge Medical Center. Alongside your colleagues, you have to cooperate well, to admit, diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital, but be careful, because mistakes can be of the highest value in Rush MD!

Rush M.D. is an innovative, real-time, cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism, using hourglasses as workers allows, but also limits, players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital, admitting patients, providing immediate medical care, performing different kinds of exams as well as performing surgeries. Additionally, there are 4 more Nurse hourglasses, which can be used by all players. Nurses provide medicines to patients, supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients, overcome many difficulties and challenges and manage to cooperate efficiently with your teammates, combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families, filled with fun, challenges and sharp decision making!

In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush, doctors?!

Game Mechanics:

  • Cooperative
  • Dexterity
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.33

Rune Stones

Rune Stones

Rune Stones

Rune Stones is a deck-building, hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones, every card has a unique number on it. Two cards are always played together, and the higher numbered card is removed from the player’s deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems, forge them into Artifacts, then combine those into Rune Stones, which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone, the more points it scores, so players must decide whether it is best to gain abilities early or save to score more points.

On your turn, you may choose from one of three options:

1. Summon Creatures: Take new creature cards from the display by playing the appropriate amount of spell power from cards in your hand.

2. Play Cards: Play two cards from your hand, which will give you resources, new cards, or points. However, every card has a unique number, and the higher numbered card of the two is removed from the game (the other is placed in the player’s discard pile).

3. Forge Artifacts: Players spend gems at the 6 different Dwarf forges to make an artifacts. Once they have at least two artifacts of different colors, these may be made into a Rune Stone, which grants a special ability and a significant number of points.

The first player to 65 points triggers the end of the game, and then the player with the most points at the end of the round is the winner.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.35

Rolling Realms

Rolling Realms

Rolling Realms

In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!

Game Mechanics:

  • Bingo
  • Dice Rolling
  • Paper and Pencil

Game Specifications:

  • 1 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.93

Roll Player Adventures

Roll Player Adventures

Roll Player Adventures

Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.

Navigate your missions with care. It’s up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire’s bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.

Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.

Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Paper and Pencil
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.35

Roll Player

Roll Player

Roll Player

Mighty heroes don’t just appear out of thin air — you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Game Mechanics:

  • Dice Rolling
  • Open Drafting
  • Role Playing
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.42

Rocketmen

Rocketmen

Rocketmen

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

The universe might wait for you eternally. Your opponents won’t!

Game Mechanics:

  • Deck Building
  • Economic
  • Hand Management
  • Hidden Roles
  • Open Drafting
  • Push Your Luck
  • Racing

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.58

Risk: Call of Duty Zombies

Risk: Call of Duty Zombies

Risk: Call of Duty Zombies

The legendary zombie demolition crew is back in a classic game of strategic conquest. This custom RISK edition features factions led by “Tank” Dempsey, Edward Richtofen, Takeo Masaki, and Nikolai Belinski as they vie for control over familiar maps. Use Pack-a-Punch cards to gain an advantage against opponents and fend off wave after wave of zombie threats. Experience one of the first Call of Duty table top games that combine the legendary atmosphere of the license with the strategic competition of RISK.

Game Mechanics:

  • Area Control
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.00

Risk

Risk

Risk

Possibly the most popular, mass market war game. The goal is conquest of the world.

Each player’s turn consists of:
– gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards.
– Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card.
– Moving a group of armies to another adjacent territory.

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Player Elimination
  • Set Collection
  • Wargame

Game Specifications:

  • 2 – 6 Players
  • ~120 Minutes
  • Difficulty Weight 2.08