Author: T3d-1978

Dream Home

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.

At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.

Game Mechanics:

  • Memory
  • Open Drafting
  • Pattern Building
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.67

Dream Crush

Prepare to GUSH about your CRUSH!

Look into your heart and choose your favorite Crush, then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush!

Inspired by the classic dating games of the past half-century or so, Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher, with graphic design by Chris Bilheimer and the Mondo team, original artwork by We Buy Your Kids, and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes.

The game is played over five rounds: in each round, a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next, a Secret about each Crush is revealed, lending insight into their unique personalities and lifestyles.

Each player secretly chooses a Crush to embark upon the Milestone with, writing it on their scorecard, while also predicting who their friends will pick. Once everyone has recorded their answers, players take turns revealing their choices, often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass).

All correct guesses count as points toward a total that will determine the winner at the end of the game.

Game Mechanics:

  • Paper and Pencil
  • Party Game
  • Role Playing

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.00

Downforce

High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.

Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents’ cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.

This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.

Game Mechanics:

  • Auction/Bidding
  • Hand Management
  • Racing

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.74

Dodos Riding Dinos

Advance with blue or red cards and solve their whacky effects. Some will test your dexterity against your rivals by throwing bananas, flicking dodo eggs or making meteors fall.

Red cards are extra powerful but if too many players pick them during the same round, their effects will be ignored. Green cards allow the Dodo to react at any time.

Damage your rivals so they discard cards, with no cards in hand their Dodos will retrocede as a penalty and draw some cards.

At the end of each round, the Dodo in the lead advances an extra space while the rest gets to draw a card.

The fastest Dodo and Dino will be saved from extinction!

Game Mechanics:

  • Dexterity
  • Dice Rolling
  • Racing

Game Specifications:

  • 1 – 8 Players
  • ~20 Minutes
  • Difficulty Weight 1.60

Dixit

Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card’s image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else.

The storyteller shuffles their card with all of the received cards, then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.

The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.

Game Mechanics:

  • Party Game
  • Racing
  • Storytelling
  • Targeted Clues

Game Specifications:

  • 3 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.26

Dimension

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren’t easy as some colors shouldn’t touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

Game Mechanics:

  • Pattern Building
  • Puzzle

Game Specifications:

  • 1 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.37

Decorum

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Negotiation
  • Puzzle

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.60

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.

In the game, players take on the roles of investigators attempting to solve a murder case – but there’s a twist. The killer is one of the investigators! Each player’s role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer’s team must deceive and mislead. This is a battle of wits!

The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!

Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Limited Communication
  • Party Game
  • Team Based

Game Specifications:

  • 4 – 12 Players
  • ~20 Minutes
  • Difficulty Weight 1.59

Dance Card! Freshman Year

Dance Card! is a family friendly strategy game, set during a high school Homecoming dance! All of the players take on the roles of students and have the objective of dancing with each of their personal dance partners to win the game. The contemporary setting, vibrant art style, and unique theme is designed to appeal to younger players, those new to the tabletop hobby, and parents who want a game to help their kids transition into the world of hobby gaming. Despite being a gateway game, Dance Card! also provides plenty of challenge and replay value for more experienced players as well.

The most important aspect of Dance Card! is its cast. Rather than include generic students, each of the 32 playable characters in Dance Card are completely unique, with their own style and personal abilities. To better reflect the real, contemporary world that high school students live in today, the cast of Dance Card is designed to be inclusive and representative of many different cultures, orientations, and dress styles.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.50