Author: T3d-1978

Men at Work

Men at Work

Men at Work

Higher and higher, the construction grows. Before long, the steel girders reach dizzying heights. Fearlessly, the workers carry on, with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita, the boss, if you want to be Employee of the Month. There’s a lot to do, so let’s get going!

Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and, maybe, earn Employee of the Month. The game includes three gaming modules to add loads of replayability, as well as wooden components housed within a well-designed insert for easy set up.

Game Mechanics:

  • Dexterity

Game Specifications:

  • 2 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.10

Meeple Circus

Meeple Circus

Meeple Circus

You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!

In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

Game Mechanics:

  • Dexterity
  • Open Drafting
  • Pattern Building
  • Push Your Luck

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.45

Marvel United: Deadpool

Marvel United: Deadpool

Marvel United: Deadpool

The Deadpool expansion brings you a whopping three flavors of the Merc with a Mouth, as well as his not so trusty sidekick Bob, Agent of Hydra. These most unusual characters can all be played as either Heroes or Villains, always with tongue stuck firmly in cheek. Not content with being just a 4th wall-breaking Hero and unbeatable Villain, Deadpool can also crash into any game, riding his plush unicorn, in the form of a Challenge that sows chaos wherever he goes!

Game Mechanics:

  • Cooperative
  • Hand Management

Game Specifications:

  • 1 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 1.50

Machi Koro 2

Machi Koro 2

Machi Koro 2

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound.

In Machi Koro 2, veteran players will notice some big changes. Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It’s a race to grab the coolest new establishments and landmarks in the land!

The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!

Game Mechanics:

  • City Building
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.67

Lost Ones

Lost Ones

Lost Ones

Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down.
Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn’t taken their turn can take their actions. Repeat taking rounds until the game ends.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Narrative Choice
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.50

Last Stand

Last Stand

Last Stand

Do you have someone who keeps telling you they don’t want to play games because they keep losing. This is the game for them! As you get attacked you get more cards to use to fight back! This game has

  • Easy for families to play together
  • Politics
  • Quick to learn
  • Tension building to the very end
  • Players can participate through the entire game
  • Great for new board gamers
  • With art by cartoonist Chris McCoy this game stands up and shouts to be played with!

Game Mechanics:

  • Take That

Game Specifications:

  • 2 – 4 Players
  • 10 – 30 Minutes
  • Difficulty Weight 1.75

Lanterns: The Harvest Festival

Lanterns: The Harvest Festival

Lanterns: The Harvest Festival

The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.

In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.

Game Mechanics:

  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.56

Land Vs. Sea

Land Vs. Sea

Land Vs. Sea

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile – but not their last one!

Game Mechanics:

  • Network Building
  • Puzzle
  • Team Based
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.79

Kohaku

Kohaku

Kohaku

Kohaku is a peaceful koi-pond-building, tile-laying game. Each turn, players will draft both a Koi and Feature tile from the central pond board to place into their personal koi pond.

Score points by surrounding flowers with koi containing matching colors, placing frogs next to koi tiles that have dragonflies, and ensuring that baby koi have a safe place to hide by placing them near rocks.

Butterflies score based on line of sight, so make sure to line them up with similar-colored koi. Turtles and statues bring a sense of balance to your pond and score points more easily, but sometimes aren’t as valuable as some of the other features.

You must carefully plan the placement of your tiles, because once they are in your pond, they can’t be moved! With no restrictions on the shape of your pond, you can build a unique layout to maximize your koi pond’s appeal.

After there are no koi tiles available to refill the central pond board, the game ends. Players will total the points scored by each feature in their pond. The player with the most points wins.

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.70

Klask

Klask

Klask

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as “obstacles” – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!

Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the “0”. Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.

Game Mechanics:

  • Dexterity

Game Specifications:

  • 2 Players
  • ~10 Minutes
  • Difficulty Weight 1.08