Author: T3d-1978

Hues and Cues

Hues and Cues

Hues and Cues

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!

Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!

Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others’ experiences to narrow down what they have in mind!

Game Mechanics:

  • Deduction
  • Limited Communication
  • Party Game
  • Targeted Clues

Game Specifications:

  • 3 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.17

Highly Suspect

Highly Suspect

Highly Suspect

In Highly Suspect 2-4 detectives are chasing the crook who’s hiding in the park. The bord is tiltable, and by tilting the board in one direction all detectives and the crook will walk as far to this side as they can, until they hit an obstacle. The goal is to get your detective to land on a square next to the crook, thus catching him.

Game Mechanics:

  • Puzzle

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.33

Hanamikoji

Hanamikoji

Hanamikoji

Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment.

In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas?

Game Mechanics:

  • Area Control
  • Hand Management

Game Specifications:

  • 2 Players
  • ~15 Minutes
  • Difficulty Weight 1.69

Good and Bad Ghosts

Good and Bad Ghosts

Good and Bad Ghosts

In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it’s good or evil. These ghosts start the game in the back rows of a 6×6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent’s ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent’s good ghosts, or move one of your good ghosts off the board from one of your opponent’s corner squares.

Game Mechanics:

  • Bluffing
  • Grid Movement

Game Specifications:

  • 2 Players
  • 15 Minutes
  • Difficulty Weight 1.31

Glux

Glux

Glux

Glüx is a family game all about illuminating rooms. Every player tries to play the brightest light tokens in different areas on the board, thus gaining the majority in those areas. Who can place their light tokens in the cleverest way and illuminate the most areas?

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.60

Garum

Garum

Garum

Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions.

Garum from today’s Portugal and Spain was highly prized in Rome and has now inpired a versatile strategy boardgame for the whole family, ages 8 and up, that plays 2 to 4 players. Garum is a tile-laying game, which plays in about 30 minutes, it is language independent and features endless replayability, due to its board system, that ensures no two games are alike.

In Garum, each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions, though the color that the player is defending is the predominant one.

The goal of the game is to play Cetarian Tiles strategically, in order to get a huge number of his own colour symbols in selected rows or columns – the greater the influence, the higher the reward! While placing the tiles, players may apply to score, collect some bonuses and also block their opponent’s intents. Whoever scores most points is the winner.

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Hand Management
  • Pattern Building
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 40 Minutes
  • Difficulty Weight 1.44

Full Throttle!

Full Throttle!

Full Throttle!

The wild moped riders are ready to race with their souped-up mopeds! Knowing that neither your courage nor your health insurance lets you take part in such a dangerous race, you and your friends instead choose the safe way to enjoy these races and start betting on the mopeds.

While the six mopeds race three times around the racetrack, trying to avoid getting stuck behind other mopeds or at the choke points, you assess the situation round by round and bet on your favorite mopeds. Who will finally win, place, or show?

In Full Throttle!, no one controls the mopeds, with them racing around the track in a “self-controlled” manner. Each round, reveal racing cards and move the mopeds around the track. Then draft the racing cards to be used as your hidden bets. The undrafted cards are reused for future movement of the mopeds. Choose your bets carefully because the cards you choose will make those mopeds go slower.

Game Mechanics:

  • Bluffing
  • Closed Drafting
  • Racing

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.20

Forbidden Island

Forbidden Island

Forbidden Island

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

Game Mechanics:

  • Action Points
  • Cooperative
  • Grid Movement
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.74

Flyin’ Goblin

Flyin' Goblin

Flyin' Goblin

Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises…not all of which are pleasant!

To win, you will have to fully build you totem first OR accumulate the necessary amount of diamonds!

In a round, you will perform the following actions in sequence:
– Everyone catapults their goblins

Then, each players takes turn and:
– Retrieve their goblins and apply the effects of the rooms they fell into.
– Check if a player fulfilled an end game condition.
– Recruit new goblins from their Army board.

From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority… if it survives the attacks, of course.

Game Mechanics:

  • Dexterity
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.20

Flamme Rouge

Flamme Rouge

Flamme Rouge

The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!

Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?

Anyone can race, few become champions!

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

Game Mechanics:

  • Hand Management
  • Programmed Movement
  • Racing

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.69