Author: T3d-1978

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Relive the fame and take things over in a special edition of the fast dealing, property trading game that pays homage to the Thin White Duke! MONOPOLY: David Bowie gathers the ultimate collection of the rock superstar’s greatest records for fans to buy, sell, and trade albums such as The Rise and Fall of Ziggy Stardust and The Spiders from Mars. Build Arenas and Stadiums atop Bowie’s discography with six custom sculpted tokens representing memorable studio albums: Major Tom, Black Star, Black Tie White Noise, Aladdin Sane, Diamond Dogs, and Ashes to Ashes. Sound and Vision cards will take you on the musical journey to be the furthest above the moon with any money to win!

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Negotiation
  • Player Elimination
  • Set Collection
  • Stock Holding
  • Trading

Game Specifications:

  • 2 – 6 Players
  • ~120 Minutes
  • Difficulty Weight 1.80

Monopoly

Monopoly

Monopoly

Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Negotiation
  • Player Elimination
  • Set Collection
  • Stock Holding
  • Trading

Game Specifications:

  • 2 – 8 Players
  • 60 – 180 Minutes
  • Difficulty Weight 1.63

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime CityFull House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Game Mechanics:

  • Campaign
  • Cooperative
  • Storytelling
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.23

Micro Macro Crime City

Micro Macro Crime City

Micro Macro Crime City

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.12

Merry Madness

Merry Madness

Merry Madness

Filled to his grin with more spirit than ever, Jack had a plan to spread spooky cheer by delivering handmade toys to Christmas Town! But hijinks topped the list for his fellow Halloween Town helpers, and before too long, Jack, Sally, Zero, the Mayor, and Lock, Shock & Barrel’s spirited assembling gets out of hand, turning their gift-making into Merry Madness!

Act fast to help make Christmas out of the mayhem and gather all the flying Zombie Ducks, Vampire Teddys, and more into Sandy Claws’ Christmas Bag. Roll the dice, fling the toys, and be the first with three Ghoulish Gift Scoring Tokens to win a ride in Sandy’s sleigh to Christmas Town!

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection

Game Specifications:

  • 3 – 5 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.00

Men at Work

Men at Work

Men at Work

Higher and higher, the construction grows. Before long, the steel girders reach dizzying heights. Fearlessly, the workers carry on, with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita, the boss, if you want to be Employee of the Month. There’s a lot to do, so let’s get going!

Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and, maybe, earn Employee of the Month. The game includes three gaming modules to add loads of replayability, as well as wooden components housed within a well-designed insert for easy set up.

Game Mechanics:

  • Dexterity

Game Specifications:

  • 2 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.10

Meeple Circus

Meeple Circus

Meeple Circus

You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!

In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

Game Mechanics:

  • Dexterity
  • Open Drafting
  • Pattern Building
  • Push Your Luck

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.45

Marvel United: Deadpool

Marvel United: Deadpool

Marvel United: Deadpool

The Deadpool expansion brings you a whopping three flavors of the Merc with a Mouth, as well as his not so trusty sidekick Bob, Agent of Hydra. These most unusual characters can all be played as either Heroes or Villains, always with tongue stuck firmly in cheek. Not content with being just a 4th wall-breaking Hero and unbeatable Villain, Deadpool can also crash into any game, riding his plush unicorn, in the form of a Challenge that sows chaos wherever he goes!

Game Mechanics:

  • Cooperative
  • Hand Management

Game Specifications:

  • 1 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 1.50

Machi Koro 2

Machi Koro 2

Machi Koro 2

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound.

In Machi Koro 2, veteran players will notice some big changes. Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It’s a race to grab the coolest new establishments and landmarks in the land!

The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!

Game Mechanics:

  • City Building
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 1.67

Lost Ones

Lost Ones

Lost Ones

Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down.
Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn’t taken their turn can take their actions. Repeat taking rounds until the game ends.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Narrative Choice
  • Storytelling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 1.50