Author: T3d-1978

Fjords

Fjords

Fjords

Explore a landscape so stunning that even a Viking would hold their breath in awe…

Fjords is a tile-laying game that takes place in two phases. The first one invites the players to explore the fjords around them by laying hexagonal landscape tiles, creating a map that serves as the gameboard. In the second phase, players begin from the longhouses they placed during phase one and will walk the landscape, claiming as much of the plains and cliffs as possible.

Game Mechanics:

  • Area Control
  • Pattern Building
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.26

Fish N Chips

Fish N Chips

Fish N Chips

Fish ‘n’ Chips is a dexterity game for two or more players, with the players being divided onto Team Pelican or Team Seagull. Your goal is to grab available fish and/or control the three areas of the shore by having the most power in them. To do both of these things, you’ll take turns throwing chips for your team onto the playing area. But be careful, because any chip that is “under” another chip is no longer worth anything.

Game Mechanics:

  • Area Control
  • Dexterity
  • Team Based

Game Specifications:

  • 2 – 8 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.00

First Empires

First Empires

First Empires

What if all of world history had unfolded differently?


What if the great empires of our history had never come into being?


What if other forgotten civilizations had passed into posterity in their place?


The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!

Game Mechanics:

  • Area Movement
  • Civilization
  • Dice Rolling

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.75

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn’t like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don’t worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You’ll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don’t have to outrun the fireball — just the other players.

Game Mechanics:

  • Action Points
  • Area Movement
  • Dexterity
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.50

Fairy Tale Inn

Fairy Tale Inn

Fairy Tale Inn

The Fantasy Fair is about to begin, and storybook characters from all over the realm are coming to town for the show. Everyone knows there’s only one place the visitors all want to stay: The Fairy Tale Inn!

It’s everyone’s favorite home away from home, and like always, the place is going to be fully booked. Each of the Inn’s two owners compete to be the one who takes the best care of the guests. They take turns ushering guests into enchanted rooms, gaining gold for strategic placement, and successfully keeping the guests from fighting. (Note to self: NEVER put Little Red Riding Hood and the Big Bad Wolf in adjoining rooms!)

In Fairy Tale Inn, two players try to earn the most gold coins by the end of the game. To set up, players select the character cards of guests who will be present during that game, then take the corresponding character tokens and toss them into the mixing bag. Next, players randomly draw those tokens to fill up the guest list board. After randomly choosing who goes first, the first player gets a gold coin, while the other player gets two. Now the game begins!

Game Mechanics:

  • Abstract Strategy

Game Specifications:

  • 2 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.50

Escape the Curse of the Temple

Escape the Curse of the Temple

Escape the Curse of the Temple

Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you’re at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you “discover” magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren’t back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven’t been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Dice Rolling
  • Grid Movement
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 10 Minutes
  • Difficulty Weight 1.48

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

A deplorable tabletop game devoid of joy, hope, or humor, which, regrettably, is also far more awesome than it has any right to be.

In Endangered Orphans of Condyle Cove, players take turns choosing to move around the board, playing options to either help their orphan survive, or make their opponent’s orphan suffer.

When an orphan either runs out of options, or in an act of desperation, reveals the boogeyman, the boogeyman takes the orphan.

When all but one orphan is taken by the boogeyman, the game ends, and the last orphan to survive is the winner.

Game Mechanics:

  • Player Elimination
  • Push Your Luck
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 10 – 30 Minutes
  • Difficulty Weight 1.65

Dungeon!

Dungeon!

Dungeon!

In many ways “Dungeon!” is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster’s counter-attack.

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Grid Movement
  • Role Playing

Game Specifications:

  • 1 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 1.56

Dungeon Party

Dungeon Party

Dungeon Party

Dungeon Party is a quick-play fantasy role-playing game played with coasters and a coin.

Dungeon Party is easy to learn, playable in a short time (or extended if that is desirable), has all of the aspects of a classic RPG adventure, and is playable in a bar, restaurant, or at home. The combat mechanism is fun and adds an element of luck and skill without much complexity. The game system is infinitely expandable.

Players will assemble a “dungeon” by creating a stack of coasters that includes rooms, monsters, and treasures. They then adventure through the dungeon by turning over tiles, battling the rooms, defeating the monsters, and looting the treasure. Along the way, they may pick up magical treasures or spells that can help them in their quest. If they survive the dungeon, the player with the most treasure points wins. If they do not, the dungeon wins. But either way, there will be laughs and maybe even a drink or two!

Battles are resolved by players trying to drop quarters on coasters. If they miss, players take hit damage. If they land on the coaster, the monsters take damage. Battles continue until either monster or player is eliminated.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Move Through Deck
  • Party Game
  • Role Playing

Game Specifications:

  • 1 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.33

Dungeon Fighter

Dungeon Fighter

Dungeon Fighter

Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss?

In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?

You will feel truly part of a centuries-old battle between good and evil…with a touch of foolish stupidity.

Game Mechanics:

  • Cooperative
  • Dexterity
  • Dice Rolling
  • Open Drafting
  • Party Game

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.76