Tag: Tile Placement

Games with Tile Placement mechanics require players to place tiles on a game board to create and modify the game’s environment.

Renature

Renature

Renature

Renature is a majority game with dominoes for 2-4 players.

Each player gets a board with large pieces of wood in the form of turf, bushes, pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition, each player gets a stack of dominoes with two out of ten animal motifs on each of them.

On your turn, place one of the three dominoes in your hand on two brook spaces of the valley board. Of course, the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area, you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1, bushes of 2, pines of 3 and oaks of 4. After placing the plant, you score points for it and every plant piece that is already in this brown area and has the same or a lower value.

Once a brown area is framed with dominoes, the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area’s flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also, if colors are tied, they a treated as though they are not present at all in the area. After the area has been scored, the player who framed the area receives its flower token, which will give them extra points at game end.

In the course of the game, you may run out of plants, but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player’s turn, a domino is drawn and it is the next player’s turn.

Once all players have run out of dominoes, the game ends with a final scoring.

Game Mechanics:

  • Area Control
  • Hand Management
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.20

Railroad Rivals

Railroad Rivals

Railroad Rivals

While playing Railroad Rivals, you connect cities via one of the twelve great railroads that stretched across the United States, while simultaneously building your stock portfolio. You then use those railroads to make deliveries that drive up the price of your stocks. At the end of the game, the player who has run the most profitable railroad while also owning the most valuable stocks becomes the greatest of all of the railroad rivals!

In more detail, Railroad Rivals is a tile-drafting and -laying game in which you build a railroad empire that stretches across America…and across your table. Each turn you draft one new city tile and one new railroad stock tile. You then lay one of your city tiles next to a city tile that is already on the table to create a link between the two cities. The matching edges must both have the same railroad on them. Each newly laid city gets one or more randomly drawn colored cubes placed on it that represent the goods that can be delivered from that city. After all players have laid their city tile, you deliver one goods cube using one of that city’s railroad links. This gives you points and raises the value of that railroad stock.

At the end of the game, your score is the total of all of the points that you received from deliveries, from other players using your railroad links, and from the value of all of your railroad stock tiles.

Game Mechanics:

  • Auction/Bidding
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.07

Queendomino

Queendomino

Queendomino

Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen’s favors … but always be aware of the dragon!

Game Mechanics:

  • City Building
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~25 Minutes
  • Difficulty Weight 2.06

Quadropolis

Quadropolis

Quadropolis

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they’re competing with one another for the shops, parks, public services and other structures to be placed in them.

The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5×5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that’s as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player’s 4×4 city board, then claims any resources associated with the tile (inhabitants or energy).

When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can’t place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out.

After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:

  • Residential buildings score depending on their height
  • Shops score depending on how many customers they have
  • Public services score depending on the number of districts in your city that have them
  • Parks score depending on the number of residential buildings next to them
  • Harbors score based on the longest row or column of activated harbors in the city
  • Factories score based on the number of adjacent shops and harbors

Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they’ve scored for each type of building in their city, whoever has the highest score wins.

Game Mechanics:

  • City Building
  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.21

Power Plants

Power Plants

Power Plants

Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to “share” the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!

In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic “plant” power or activate all the tiles it touches for their slightly weaker (but still very cool) “grow” powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?

Manipulate the garden’s growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!

Game Mechanics:

  • Area Control
  • Puzzle
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 2.35

Plague Inc.

Plague Inc.

Plague Inc.

Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity.

Starting with Patient Zero, you spread your infection across the world by placing tokens in cities – earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected – you try to kill them using the Death Dice.

Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.

A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.

As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.

When the world collapses, who will be the ultimate plague?

Game Mechanics:

  • Area Control
  • Hand Management
  • Network Building
  • Take That
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.15

Picture Perfect

Picture Perfect

Picture Perfect

How do you take the perfect picture of a group of people if you only have one try? Each character has different wishes. Some want to be at the front of the picture; some want to stand next to another; and some really don’t want to be next to that one particular person by any means. Do your best to make everyone happy – even if you don’t actually know all the characters’ preferences…

In Picture Perfect, first released as Der Perfekte Moment, you need to arrange fourteen characters to take the perfect photograph. Each of them has three specific desires that you want to fulfill. Unfortunately, these desires are hidden in envelopes.

During the game, the players try to take a look inside these envelopes to figure out how to place the characters correctly. To do so, they trade their information with others — or maybe try to hide it…

Whoever earns the most points at the end of the game has fulfilled the most desires and becomes the master photographer.

Game Mechanics:

  • Auction/Bidding
  • Deduction
  • Memory
  • Negotiation
  • Puzzle
  • Tile Placement

Game Specifications:

  • 2 – 6 Players
  • 50 – 90 Minutes
  • Difficulty Weight 1.86

Paws and Padlocks

Paws and Padlocks

Paws and Padlocks

The evil Slime Queen has stashed her most valuable treasures within her fortress known as Slime Castle. This has attracted many adventurers from far and wide, including yourself, to try and nab her majesty’s treasures! Will you be quick enough to get your treasure and escape before everyone else, or will you be trapped inside Slime Castle forever?

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

Papillon

Papillon

Papillon

A butterfly garden requires vision and a caring hand. Spring has arrived, and the world is in bloom. As your garden grows, caterpillars will congregate and morph into beautiful butterflies eager for nectar.

Papillon is a tile-drafting, tableau-building, and area majority game for 2-4 players. Over 8 rounds, you will bid for flower tiles to build your garden, attract butterflies to flowers with valuable nectar, and of course, every garden looks better with a gnome. Collect the most nectar at the end of the game and you’ll win!

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Auction/Bidding
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.06

Paint the Roses

Paint the Roses

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.

Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, “Off With Their Heads!”.

The Queen’s whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.

Every turn, together as a team you must guess at least one of these secret whim cards. You can’t say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.

Although you can’t discuss your own secret whim card, you can openly discuss other players’. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following, and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Pattern Recognition
  • Puzzle
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 50 – 70 Minutes
  • Difficulty Weight 2.48