Tag: Solo / Solitaire

Deep Space D-6

You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew, you must survive until a rescue fleet appears.

Deep Space D-6 is a solitaire dice game about surviving the cruel depths of space. Each turn you’ll roll Crew dice and assign them to stations. You must plan carefully to take care of internal and external threats to your ship. Survive to win.

Game Mechanics:

  • Dice Rolling
  • Worker Placement
  • Solo/Solitaire

Game Specifications:

  • 1 Players
  • 30 Minutes
  • Difficulty Weight 1.66

Dead Eye, the

Buckle up your Rad Suit.
Fire up the Rig.
Beware the Tox.

The Dead Eye is an adventure card game for one player.

Assume the role of a lone thermo-bandit downed on a hostile backwater planet.
Your mission? Find the next safe haven before you lose all hope and strength… and maybe, just maybe, find a way off of this desolate rock.

Cards in The Dead Eye represent Encounters that can have one of two Outcomes: Good or Bad. A Bad Outcome is triggered by a buildup of dangerous Heat while a Good Outcome is triggered by a buildup of valuable Juice. Your starting Draw Deck includes 6 cards with Juice and 6 cards with Heat. As you play through the deck, some of these cards will raise your Heat and Juice levels, while at other times the cards will be used as the Encounter itself.

Face dangerous Encounters, salvage useful Parts and reach safe Haven.

The Dead Eye includes a 12 page prelude comic book, 20 page rule-book, 1-fold double-sided game board, 2 pairs of stereoscopic-3D glasses, 1 pair of “hook-behind” stereoscopic-3D glasses and 54 unique cards.

—description from the publisher

Game Mechanics:

  •  Deck Building
  • Hand Management
  • Multi-Use Cards
  • Solo/Solitaire

Game Specifications:

  • 1 Player
  • 15 Minutes
  • Difficulty Weight 2.08

Colonists, the

You and your opponents will take on the role of mayors of different villages forming in a newly established colony. The goal is to have the highest level of employment, and as mayor you’ll have to create jobs, educate your people, and strategically use your limited resources to expand your city and sow the seeds for greatness in the future.

Game Mechanics:

  •  Area Movement
  • Hand Management
  • Modular Board
  • Open Drafting
  • Solo/Solitaire
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 360 Minutes
  • Difficulty Weight 4.06

Baseball Highlights: 2045

American baseball was on its last legs as a spectator sport. Football had become the predominant national pastime — that is until the year 2032, the year baseball decided to revolutionize the game and regain the throne!

Starting in 2032, baseball games were shortened to six innings. Pitchers were encouraged to have bionic arm implants to improve their pitching. These cyborgs, or ‘Borgs as they’re affectionately known, were immediately popular and soon ruled the league. In 2041, robotic players were introduced to get more offense back into the game. These robots were similar to designated hitters in that they were used only to bat and did not field. However, recent reports indicate fielding ‘Bots are on the way.

Now in 2045, human players are still in the game and known as Naturals. They are the best fielders by far but are sorely challenged when it comes to hitting and pitching. Some Naturals have learned to hit by swinging before the pitcher starts his windup, which gives them a chance to hit the ball. Although it’s hard for a Natural to get into the league, those who do are popular. Many Naturals have named themselves after the great players of pre-2032 baseball by taking a first and last name borrowed from different star players of the past. The fans love them, and their presence on the team ensures good revenue!

The stage is now set! The fans are energized and root fanatically for their new favorites, be they ‘Bots, ‘Borgs or Naturals!

Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each “mini-game”, each player alternates playing six cards to simulate a full game’s highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent’s pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ!

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting
  • Solo / Solitaire
  • Take That

Game Specifications:

  • 1, 2, or 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.20

Canvas

In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends.

On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take.

If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions.

Once all players have made 3 paintings the game ends.

The player with the most points wins!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Solo / Solitaire

Game Specifications:

  • 1 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.71