Tag: Set Collection

Games with Set Collection mechanics require players to collect resources in sets to achieve various rewards.

Merry Madness

Merry Madness

Merry Madness

Filled to his grin with more spirit than ever, Jack had a plan to spread spooky cheer by delivering handmade toys to Christmas Town! But hijinks topped the list for his fellow Halloween Town helpers, and before too long, Jack, Sally, Zero, the Mayor, and Lock, Shock & Barrel’s spirited assembling gets out of hand, turning their gift-making into Merry Madness!

Act fast to help make Christmas out of the mayhem and gather all the flying Zombie Ducks, Vampire Teddys, and more into Sandy Claws’ Christmas Bag. Roll the dice, fling the toys, and be the first with three Ghoulish Gift Scoring Tokens to win a ride in Sandy’s sleigh to Christmas Town!

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection

Game Specifications:

  • 3 – 5 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.00

Lanterns: The Harvest Festival

Lanterns: The Harvest Festival

Lanterns: The Harvest Festival

The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.

In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.

Game Mechanics:

  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.56

Kingswood

Kingswood

Board Game Name

The King has assembled the most prominent village Guilds and issued a challenge: rid the surrounding forest of monsters to earn your Guild widespread fame and glory!

Players take turns controlling the guild’s adventurers moving about the village. The purpose of traveling to different locations is to either build up new or refresh your existing resources. For example, you will visit the Blacksmith for your swords, the Academy for your spell books, the Market for coins, and the Tavern for your hearts. Liquid courage perhaps? There are also 7 other locations in the game, of which you will use one per game. This adds variety to the playing experience as these special locations have a wide range of abilities.

Once you feel like you have enough resources, you will venture out into the Forest. There you’ll encounter a variety of monsters. These monsters will give you points to add to your glory and some of them provide immediate benefits when they are defeated. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns, the guild leader with the highest glory total is declared the victor!

Game Mechanics:

  • Rondel
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.38

Forbidden Island

Forbidden Island

Forbidden Island

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

Game Mechanics:

  • Action Points
  • Cooperative
  • Grid Movement
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.74

Flyin’ Goblin

Flyin' Goblin

Flyin' Goblin

Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises…not all of which are pleasant!

To win, you will have to fully build you totem first OR accumulate the necessary amount of diamonds!

In a round, you will perform the following actions in sequence:
– Everyone catapults their goblins

Then, each players takes turn and:
– Retrieve their goblins and apply the effects of the rooms they fell into.
– Check if a player fulfilled an end game condition.
– Recruit new goblins from their Army board.

From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority… if it survives the attacks, of course.

Game Mechanics:

  • Dexterity
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.20

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn’t like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don’t worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You’ll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don’t have to outrun the fireball — just the other players.

Game Mechanics:

  • Action Points
  • Area Movement
  • Dexterity
  • Push Your Luck
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.50

Dream Home

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.

At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.

Game Mechanics:

  • Memory
  • Open Drafting
  • Pattern Building
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 1.67

Dance Card! Freshman Year

Dance Card! is a family friendly strategy game, set during a high school Homecoming dance! All of the players take on the roles of students and have the objective of dancing with each of their personal dance partners to win the game. The contemporary setting, vibrant art style, and unique theme is designed to appeal to younger players, those new to the tabletop hobby, and parents who want a game to help their kids transition into the world of hobby gaming. Despite being a gateway game, Dance Card! also provides plenty of challenge and replay value for more experienced players as well.

The most important aspect of Dance Card! is its cast. Rather than include generic students, each of the 32 playable characters in Dance Card are completely unique, with their own style and personal abilities. To better reflect the real, contemporary world that high school students live in today, the cast of Dance Card is designed to be inclusive and representative of many different cultures, orientations, and dress styles.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.50

Century: Golem Edition

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world.

Game Mechanics:

  • Contracts
  • Deck, Bag, and Pool Building
  • Hand Management
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.71

Canvas

In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends.

On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take.

If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions.

Once all players have made 3 paintings the game ends.

The player with the most points wins!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Solo / Solitaire

Game Specifications:

  • 1 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.71