Tag: Hand Management

Hand Management is a game mechanic in which players are rewarded for playing cards in a specific order. This mechanic often encourages players to hold cards for later turns.

Meadow

Meadow

Meadow

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

Meadow also includes envelopes with additional cards to open at specific moments…

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.24

Marvel United: X-Men Gold Team

Marvel United: X-Men Gold Team

Marvel United: X-Men Gold Team

The X-Men: Gold Team expansion brings another iconic X-Men team, featuring classic Heroes that will each bring their own twist to the game. It also features a Villain that will bring the full power of the Hellfire Club to bear against the X-Men. That is, if the X-Men can stop fighting against each other long enough to take care of this menace, as this expansion also contains all the contents and rules necessary to play the Team vs Team Mode.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Team Based

Game Specifications:

  • 1 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

Marvel United: X-Men Blue Team

Marvel United: X-Men Blue Team

Marvel United: X-Men Blue Team

The X-Men: Blue Team expansion would be awesome enough if it only added to the game this beloved team of X-Men, each with their own unique abilities, and fighting against a Villain with a most sinister plan to extract mutant DNA. But it also carries the new Team vs Team mode and all it brings to the table.

Game Mechanics:

  • Cooperative
  • Hand Management
  • Team Based

Game Specifications:

  • 1 – 6 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

Marvel United: X-Men

Marvel United: X-Men

Marvel United: X-Men

In Marvel United: X-Men, you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!

Game Mechanics:

  • Cooperative
  • Hand Managment
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • ~40 Minutes
  • Difficulty Weight 2.00

Marvel United

Marvel United

Marvel United

In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!

Game Mechanics:

  • Cooperative
  • Hand Management

Game Specifications:

  • 1 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.83

Mahjong

Mahjong

Mahjong

Mah-Jongg (Chinese 麻將/麻将 Májiàng [game of the] sparrow) is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing.

The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the “Ace” of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank – think “White dragon in a snowstorm”), and the four winds (east, south, west, and north). There are four copies of each tile. This totals to 136 tiles. In addition, special Flower, Season, and Joker (American version) tiles may also be used.

Four players take turns drawing from a stock (the wall), or from the other players’ discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one’s left, by calling “Chow”), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling “Pung”), pairs, and other patterns. “Pung” takes precedence over “Chow”, and “Mah Jongg” takes precedence over all (and is the only situation one may draw “Chow” out-of-turn.) What happens if a single discard would give two (or more!) players “Mah Jongg”? Precedence goes to the player who would play next in normal sequence.

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Set Collection

Game Specifications:

  • 3 – 4 Players
  • 120 Minutes
  • Difficulty Weight 2.57

Luxor

Luxor

Luxor

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Racing
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.91

Lucky’s Misadventures

Lucky’s Misadventures

Lucky’s Misadventures

Lucky’s Misadventures
“Episode 42: Lost in Oddtopia”

You and your dog Lucky should not have taken that shortcut through the woods that night. How were you to know that you would be taken through a portal to Oddtopia — a surreal world of Tinkerers, Wickeds, and Oddlings? The Great Mechanical Toad reveals the fates to all.

What is your fate? Will you and Lucky find a way home, or will you stay, build your power, and become the Witchard of Oddtopia?

Game Mechanics:

  • Deck Building
  • Hand Management
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.50

Lords of Vaala

Lords of Vaala

Lords of Vaala

A game of power based in the universe of Dragonbond.

Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. The player who collects 10 Power tokens, wins.

During the game, a general and a dragon entering to the same region peacefully, have a chance of becoming Dragonbonded to unlock a unique ability that interacts with each other, and playing as a team for the rest of the game.

In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Through these actions, players move to different regions, attack, collect power or cast spells by spending the Power collected.

Combat has a wargame feel into it due to the dice-based resolution with critical hits, counterattacks and retreats. If Power is scarce on the board, you can steal a Power token from another player entering into combat and dealing more hits than they can take.

Dragons and generals play entirely different in strategy and actions. Generals raise armies and customize them in different regions around the board to control them and harvest Power. Dragons can gain Power by devouring units, they also have a health track and must rest and recover if they get wounded too much. All characters in the game have a unique Vaala deck of spells.

In a world without gods, only you may claim your destiny.

Game Mechanics:

  • Area Control
  • Cooperative
  • Dice Rolling
  • Hand Management
  • Programmed Movement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.33

Lizard Wizard

Lizard Wizard

Lizard Wizard

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.

Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Hand Management
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.12