Tag: Hand Management

Hand Management is a game mechanic in which players are rewarded for playing cards in a specific order. This mechanic often encourages players to hold cards for later turns.

Lords of Vaala

Lords of Vaala

Lords of Vaala

A game of power based in the universe of Dragonbond.

Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. The player who collects 10 Power tokens, wins.

During the game, a general and a dragon entering to the same region peacefully, have a chance of becoming Dragonbonded to unlock a unique ability that interacts with each other, and playing as a team for the rest of the game.

In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Through these actions, players move to different regions, attack, collect power or cast spells by spending the Power collected.

Combat has a wargame feel into it due to the dice-based resolution with critical hits, counterattacks and retreats. If Power is scarce on the board, you can steal a Power token from another player entering into combat and dealing more hits than they can take.

Dragons and generals play entirely different in strategy and actions. Generals raise armies and customize them in different regions around the board to control them and harvest Power. Dragons can gain Power by devouring units, they also have a health track and must rest and recover if they get wounded too much. All characters in the game have a unique Vaala deck of spells.

In a world without gods, only you may claim your destiny.

Game Mechanics:

  • Area Control
  • Cooperative
  • Dice Rolling
  • Hand Management
  • Programmed Movement

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.33

Lizard Wizard

Lizard Wizard

Lizard Wizard

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.

Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT, and will add a bit of extra depth and strategy.

In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mystical towers, research powerful spells, summon helpful familiars, and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Hand Management
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.12

Libertalia: Winds of Galecrest

Libertalia: Winds of Galecrest

Libertalia: Winds of Galecrest

In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew…but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.

Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve ties, deluxe loot tokens, a robust solo mode, and much more.

Game Mechanics:

  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.13

Last Night on Earth: The Zombie Game

Last Night on Earth: The Zombie Game

Last Night on Earth: The Zombie Game

Last Night on Earth: The Zombie Game is a survival horror board game that pits small-town heroes head-to-head against a horde of zombies. A team of four heroes is chosen by one set of players, and the zombies are controlled by one or two players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.

A hero deck and a zombie deck deliver tactical bonuses to each side. Combat is resolved using six-sided dice, modified by the weapon cards with which heroes may be equipped. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD soundtrack of original thematic music.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.29

Kitara

Kitara

Kitara

Kitara is a strategy game that mixes conquest, movement, and battle. Manage your cards to plan your actions: the more territories you control, the more options you get! Strengthen your army of hunters, cheetah-centaurs, and heroes! Protect livestock and crops, move your troops, and go to war. Kitara is a dynamic strategy game, full of tension and suspense.

A play turn consists of drafting kingdom cards, recruiting pawns, moving pawns and attacking neighboring areas. A successful attack garners one or more hero tokens which allots victory points. Attacking and retreating is based on the number of pawns in each group. The player with the most victory points wins the game.

Game Mechanics:

  • Area Control
  • Area Movement
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.31

Kanagawa

Kanagawa

Kanagawa

1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Pattern Building
  • Push Your Luck
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.02

Kamigami Battles: River of Souls

Kamigami Battles: River of Souls

Kamigami Battles: River of Souls

Kamigami Battles: River of Souls is a standalone game and the first set for Kamigami Battles: Battle of the Nine Realms. The gameplay remains mostly the same as you play the role of a great God or a team of Gods, defending your reign from rival Gods by using the warriors and disciples loyal to you. However, in this version each player chooses to be a God of Egyptian or Babylonian Mythology and uses that God to take control of the cosmos.

When playing with 2 to 6 players, you win by reducing all of the other Gods to 0 energy or by reaching 25 energy. When in a Team Match, you play with 4 or 6 players teamed up in pairs of two. You will have one Main God and a Support God. A team wins together if they can eliminate the opposing team’s Main God.

River of Souls also includes six temple cards, your Gods place of worship. Temples provide the Gods, through a High Priest, Energy when they need it. They can be attacked instead of the opponent’s God and their Energy is reduced as in a normal attack. A Temple with 0 Energy is destroyed and turned face down.

Game Mechanics:

  • Deck Building
  • Hand Management

Game Specifications:

  • 2 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

Jamaica The Crew

Jamaica The Crew

Jamaica The Crew

Jamaica: The Crew is a set of twenty characters, each with a special power, that add flavor to the game without any big changes in the rules. The characters may be hired when you’re able to pay for the fee of a harbor, and they are “loaded” like any other resource, following the same rules.

You might find it enticing to add several characters to your boat — especially since most of them earn you additional gold at the end of the game — but with fewer holds dedicated to the regular resources, navigation becomes more dicey. All in all, more challenge, more silly fun, more Jamaica.

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Racing

Game Specifications:

  • 2 – 6 Players
  • 30 – 75 Minutes
  • Difficulty Weight 1.89

Iwari

Iwari

Iwari

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don’t know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Cooperative
  • Hand Management
  • Network Building
  • Open Drafting

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.15

It’s a Wonderful World

It's a Wonderful World

It's a Wonderful World

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You’ll have to plan your constructions carefully!

Game Mechanics:

  • Civilization
  • Closed Drafting
  • Economic
  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.30