Tag: Grid Movement

Grid Movement is a game mechanic where game pieces move on a predetermined grid in various patterns.

Disney Sorcerer’s Arena

Disney Sorcerer's Arena

Disney Sorcerer's Arena

Become the next Master Summoner in the battle arena game Disney Sorcerer’s Arena: Epic Alliances, an expandable tabletop game inspired by the popular mobile game Disney Sorcerer’s Arena.

Recruit from a battle-ready roster of Disney and Pixar heroes and villains — Sorcerer’s Apprentice Mickey, Gaston, Aladdin, Demona, Sulley, Dr. Facilier, Maleficent, and Ariel — then combine the cards for your characters into a single deck. You take turns playing standard actions and cards from your hand to move your characters and attack opponents. If you knock out rival characters or occupy certain spaces near the center of the arena until your next turn, you score points. When a player reaches 20 points or runs out of cards in their deck, the game ends at the conclusion of that round, and whoever has the most points wins.

The rules for Disney Sorcerer’s Arena: Epic Alliances Core Set are spread out across four chapters, with each chapter building on what’s come before to introduce players to new skills, upgrades, and abilities over multiple games. Multiple expansions will be released for the game line to allow for more team combinations.

Game Mechanics:

  • Area Movement
  • Deck Building
  • Grid Movement
  • Hand Management
  • Move Through Deck

Game Specifications:

  • 2 – 4 Players
  • ~35 Minutes
  • Difficulty Weight 2.50

Dead Men Tell No Tales

Dead Men Tell No Tales

Dead Men Tell No Tales

Skelit’s Revenge….the most feared ship on the high seas….and you’ve finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit’s Revenge for one purpose….to take the loot. They must battle the flames, the skeleton crew, and their own fatigue if they hope to make it out alive.

Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn…with a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be alike. As they search the ship for the Treasure, they will encounter Enemies and Guards that they must battle, along with various items that will help them in their quest. all the while, battling the inferno that resulted when they took over the ship. Unique systems for tracking fire, enemy movement, and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.

Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Pick-Up and Deliver

Game Specifications:

  • 2 – 5 Players
  • 60 – 75 Minutes
  • Difficulty Weight 2.51

Crusaders: Thy Will Be Done

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.

Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Game Mechanics:

  • Grid Movement
  • Rondel

Game Specifications:

  • 2 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.43

CoraQuest

CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.

In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin.

CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It’s also a game that sparks creativity – providing encouragement and guidance on how to create heroes, monsters and adventures to make CoraQuest your own.

All the artwork in CoraQuest is based on kids’ drawings, much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our “chief-colourer-in”, Gary King, to make a unique and charming-looking game.

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.04

Arcadia Quest

In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.

Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.

Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement
  • Take That
  • Variable Player Powers

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.53

Adventure Land 🟢

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you’ll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

Game Mechanics:

  • Area Control
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.84

Thrive

Thrive

Thrive

Thrive is a two-player abstract strategy game with incredibly simple rules that grows in complexity as you play.

You play as one of two lotus flowers, competing to control the pond. Be the first to capture all but one of your opponent’s seed pods and win this game of tactical decision making!

Each turn you move a piece, then add two additional pegs to any of your pieces, giving them more possibilities for movement on future turns.

Game Mechanics:

  • Abstract Strategy
  • Grid Movement

Game Specifications:

  • 2 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.56

Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Game Mechanics:

  • Action Points
  • Bluffing
  • Dice Rolling
  • Grid Movement
  • Memory
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70

Scooby Doo! Betrayal at Mystery Mansion

Scooby Doo! Betrayal at Mystery Mansion

Scooby Doo! Betrayal at Mystery Mansion

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!

Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what’s really going on, that’s when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?

Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Role Playing
  • Storytelling
  • Team Based
  • Tile Placement

Game Specifications:

  • 3 – 5 Players
  • 25 – 50 Minutes
  • Difficulty Weight 1.80

Santorini

Santorini

Santorini

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move – move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build – Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game – If either of your builders reaches the third level, you win.

Variable player powers – Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

Game Mechanics:

  • Abstract Strategy
  • Grid Movement
  • Racing
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.73