Tag: Grid Movement

Grid Movement is a game mechanic where game pieces move on a predetermined grid in various patterns.

Ghost Stories

Ghost Stories

Ghost Stories

Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile’s special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village’s tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Move Through Deck

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.90

Chess 4

Four-Player Chess (Four-handed chess, Chess-4, and 4-Chess) is often credited to Capt Charles Verney, who was the first known to have documented the game in England in 1881. Four-player versions of chess probably have existed for hundreds of years prior to Verney in one form or another. Verney’s four-player board consists of three rows added to each side of a standard 2-player board, and four complete sets of chessmen in four different colors. Modern four-player boards and colored pieces are available from several manufacturers.

In Verney’s version (1881), 4 player chess was a partnership game, and the object was to checkmate both opposing partners at the same time. In modern variants, four player games can range from partners, to cutthroat (every player for himself), to temporary alliances at will.

Starting configuration affects fairness (bias). The standard 2-player configuration of queen facing queen is biased in four player chess because there is only one axis of symmetry. Four player chess requires two axes of symmetry to be fair (unbiased). To avoid bias, Verney recommended a staring configuration of all queens on light (or all on dark) squares. Another unbiased starting configuration is all queens on the right (or all on the left) of the king.

For the most part, four player chess follows (or can follow) all the normal rules of two-player chess. Verney had special rules for partnership playing, disallowed castling, and pawns had to make it to the enemies last rank in order to be exchanged for another piece. Pawns could also march up and back down the board. Verney also had checkmate as the ultimate move.

In modern variations of four-player chess, partnering may not be required, but allowable, castling can be allowed, and actual capturing of a king a required move to eliminate a player. The Chess Federation does not recognize four-player chess in any form, and there are no official rules, so players are free to experiment with variations and make their own rules.

Game Mechanics:

  • Abstract Strategy
  • Grid Movement
  • Player Elimination

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.89

Ankh: Gods of Egypt 🟡

Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

Game Mechanics:

  • Area Majority / Influence
  • Auction: Sealed Bid
  • Grid Movement
  • Player Elimination
  • Race
  • Variable Player Powers

Game Specifications:

  • 2 – 5 Players
  • ~90 Minutes
  • Difficulty Weight 3.12

Zombie 15′

Zombie 15′

Zombie 15′

In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders’ appetite, a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors, you must unite to escape the relentless horde of undead. Run across town to find shelter or food, hold a strategic position, meet with new survivors, and discover the truth about this terrible and mysterious disease!

Zombie 15′ is a frantic, scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don’t want to get overwhelmed by zombies!

Zombie 15′ features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario, progressive campaign; and much more than just 15 zombies…

Game Mechanics:

  • Action Points
  • Cooperative
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • ~15 Minutes
  • Difficulty Weight 2.22

Zombicide

Zombicide

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer’s website, or create your own!

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Managment
  • Player Elimination

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.54

Windward

Windward

Windward

You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety, you can trade in Crestor teeth and gas at the trading post.

Players take turns to move their ships, take actions, use supply cards, and battle other players.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Pick-Up and Deliver
  • Trading
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.29

War Chest

War Chest

War Chest

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Team Based
  • Wargame

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.32

Valor & Villainy

Valor & Villainy

Valor & Villainy

The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…

Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard, Mordak, and the rest form a band of Allies called the “Order without Borders”, who must halt his path of destruction! The game focuses on a strong and playful theme, capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!

Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun, plotting secrets in the dark and throwing despair into the Allies’ plans in order to grow in power. They must hold nothing back, drawing upon all of their cunning and evil genius to win the game for themselves!

The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak’s power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace, however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer, yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Role Playing
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • 90 – 150 Minutes
  • Difficulty Weight 2.26

Transformers: A Rising Darkness

Transformers: A Rising Darkness

Transformers: A Rising Darkness

Become a mighty Decepticon and race to defeat the Autobots in this standalone expansion to the Transformers Deck-Building Game!

This expansion is compatible with the core game and will offer 2 primary modes of play: Competitive mode (the Decepticons squabble amongst each other while they face the Autobots) and Cooperative mode (the Decepticons join their forces to defeat the Autobots). This expansion also introduces rules for Team vs Team games, featuring Decepticon players against Autobot players when combined with the Core Set.

Game Mechanics:

  • Deck Building
  • Grid Movement
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.00

Takenoko

Takenoko

Takenoko

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Game Mechanics:

  • Action Points
  • Dice Rolling
  • Grid Movement
  • Network Building
  • Pattern Building
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.97