Tag: Deck Building

Deck Building is a mechanic where players build a deck of resources that is randomly drawn and used for future turns.

Marvel Champions

Marvel Champions

Marvel Champions

“With great power, there must also come great responsibility.”
–Stan Lee, Amazing Fantasy #15

Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!

Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deck Building
  • Hand Management
  • Tableau Building

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.89

Margraves of Valeria

Margraves of Valeria

Margraves of Valeria

Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It’s the fifth stand-alone game in the series that introduces new twists to Valeria world!

You are a Margrave, a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker, Soldier, Shadow, and Holy. As you gain influence, you’ll cross thresholds that will earn you privilege tiles which give you bonuses.

At the end of the game, you’ll earn victory points based on how much influence you have over a Guild and how many icons you’ve gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!

Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left), power text (at the bottom), or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).

Key features include:

  • Hand Building – Much like deck-building, you are drafting cards into your hand increasing your powers, victory points, and options.
  • Multi-use Cards – Each card can be used in one of four ways, leaving you a lot of decision-making room to execute your strategy.
  • Worker-Placement – Each time you move your Margrave or a Knight into a location, you activate the power of that location much like a worker placement game.
  • Shared Workers – The Knights on the game board do not belong to a single player (anyone can use them) so be careful not to setup your opponents with powerful turns.
  • Resource Management – You have limited storage spots on your player board and using them effectively (without wasting tokens) is key to winning the game.
  • Hero Tombs – As you send Knights into battle, they die glorious deaths and are sent to tombs where you can collect bonuses in a well-integrated mini-game.
  • Influence Track – Gain influence over the 4 Guilds by moving your markers across the tracks which will earn you more victory points at the end of the game for icons you collect.
  • Fantastic Art – As with previous Valeria games, the Mico has really outdone himself by creating a rich and dynamic world full of color and life.

Game Mechanics:

  • Area Movement
  • Deck Building
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.64

Lost Ruins of Arnak

Lost Ruins of Arnak

Lost Ruins of Arnak

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island’s secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully… what action will benefit you most now? And what can you afford to do later… assuming someone else doesn’t take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

Game Mechanics:

  • Deck Building
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.88

The Loop

The Loop

The Loop

The LOOP is a quirky co-operative game in which you battle the evil Dr. Faux. Play a Temporal Agent in four different game modes, full of new challenges and replay value. Gather powerful artifacts, defy the Doctor’s duplicates, and sabotage his maniacal machine. Make the most of your cards and master the LOOP to use them multiple times in impressive chains — but the Doctor isn’t going to make this easy on you!

The evil Dr. Faux has built a terrrrible time machine! With the help of the duplicates of himself that he is creating through the ages, he aims to carry out his Omniscience 2000 project to become master of the universe. But the rifts that he is opening in spacetime will probably destroy quantum space way sooner…

Join the Agency in the shoes of one of its most legendary agents, and co-operate to foil the fiendish schemes of Dr. Faux, using quirky but still powerful artifacts.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.73

Lacrimosa

Lacrimosa

Lacrimosa

Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart’s most important patron.

In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer’s works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.

During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.

Game Mechanics:

  • Action Points
  • Area Control
  • Deck Building
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 3.10

Ivion: The Sun and the Stars

Ivion: The Sun and the Stars

Ivion: The Sun and the Stars

Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!

Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!

In Ivion: The Sun and The Stars, you can battle as the fiery and chaotic Invoker or the powerful and stoic Archmage. They can battle one another or any other character in the Ivion line of games.

Game Mechanics:

  • Action Points
  • Deck Building
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 3.00

Ivion: The Knight and the Lady

Ivion: The Knight and the Lady

Ivion: The Knight and the Lady

Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!

Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!

In Ivion: The Knight and The Lady, you can battle as the young and zealous Errant or the mysterious and sinister Enchantress. They can battle one another or any other character in the Ivion line of games.

Game Mechanics:

  • Action Points
  • Deck Building
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.67

Ivion: The Hound and the Hare

Ivion: The Hound and the Hare

Ivion: The Hound and the Hare

Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!

Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!

In Ivion: The Hound and The Hare, you can battle as the wise and faithful Saint or the deceptive and cunning Illusionist. They can battle one another or any other character in the Ivion line of games.

Game Mechanics:

  • Action Points
  • Deck Building
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.67

Imperium The Contention Deluxe Edition

Imperium The Contention Deluxe Edition

Imperium The Contention Deluxe Edition

Only one may wield the Void Scepter.

Seize the Void Scepter in Imperium: The Contention, the 4X card game. Choose one of six factions, each with a preconstructed deck, or build your own from a complete collection of over 300 cards! Expand your empire, deploy your fleet, move your ships into position, and battle your enemies. Seizing the Imperial Capital may lead you to victory… or ruin.

There are many paths to ruling the Imperium. Your favor represents your Imperial influence. Gain 8 favor, or claim 8 worlds, and the Void Scepter will be yours! Gain the Imperium’s favor by destroying enemy worlds or through political intrigue. Employ politicians, spies, megacorps, and mercs. Take the Imperial Capital by force, and use the seat of power to convince the Imperium only you are worthy.

Now is the time! Lead your civilization to new heights and claim the Void Scepter!

Game Mechanics:

  • Area Control
  • Civilization
  • Deck Building
  • Hand Management
  • Take That

Game Specifications:

  • 1 – 6 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.82

Ignite: Kickstarter Collection

Ignite: Kickstarter Collection

Ignite: Kickstarter Collection

Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the “Great Races” once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. “Lower” nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.

Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.

Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.

Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.

In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.

There are 4 special types of terrain in Ignite and you’ll have to choose how best to use them.

  • Village: Allows you to purchase a card, but a successful attack against you will do additional damage.
  • Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.
  • Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.
  • Lava: If you are pushed into lava, your unit immediately dies.

In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won’t have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.

Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).

Game Mechanics:

  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Negotiation
  • Wargame

Game Specifications:

  • 2 – 8 Players
  • 40 – 160 Minutes
  • Difficulty Weight 3.00