Tag: Deck Building

Deck Building is a mechanic where players build a deck of resources that is randomly drawn and used for future turns.

Summoner Wars

Summoner Wars

Summoner Wars

Summoner Wars puts you in the role of a powerful summoner in control of a unique army, dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates, outmaneuvering your opponent, and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.

Countless units, a wide variety of spells and abilities, and the option to build your own decks, all make for a game sure to entertain, play after play.

Game Mechanics:

  • Action Points
  • Deck Building
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.48

Star Wars Deck Building Game

Star Wars Deck Building Game

Star Wars Deck Building Game

The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy…

In Star Wars: The Deckbuilding Game, a head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins.

In more detail, each player starts with a unique ten-card deck, with seven of those cards providing only resources to acquire new cards. Six cards from a galaxy deck are always on display, with Rebel cards facing the Rebel player, Empire cards the Empire player, and neutral cards turned sideways. You can spend resources to acquire cards in the galaxy row that don’t belong to the opponent, and you can use attack power to take out cards that do belong to them, gaining a reward in the process.

Each player starts with a base that lacks abilities (Dantooine for the Rebels and Lothal for the Empire), but when that base is destroyed, you get to choose a replacement from your base deck, with each base having a special ability. Choose wisely to counter your opponent’s plans! In addition to having special abilities, capital ships absorb damage meant for your base.

Players also fight for control of a Force track to gain additional resources or make use of “If the Force is with you…” abilities on their cards.

Game Mechanics:

  • Deck Building
  • Open Drafting
  • Tug of War

Game Specifications:

  • 2 Players
  • ~30 Minutes
  • Difficulty Weight 2.01

Star Trek Deck Building Game

Star Trek Deck Building Game

Star Trek Deck Building Game

In Star Trek [Deck Building Game]: The Next Generation, players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard, Data, and other famous Characters. They will Explore space to complete Missions, Encounter Events, and meet Starships that could be friend or foe.

The game features three separate scenarios of play:

  • Explorations [Free For All]: Explore Space to complete Missions, Encounter Events, and Engage Starships.
  • Borg Invasion [Cooperative]: The Borg have come to Assimilate you and everything you know. Band together with your fellow Captains to defend your world and fend off the Borg.
  • Klingon Civil War [Teams]: A rift in power has been created in the Klingon Empire. Form an alliance, gather support, and defeat your enemies to obtain control of the Empire.

The goal of each game varies. While some simply require a point threshold, another game’s goal might be to simply survive.

Game Mechanics:

  • Cooperative
  • Deck Building
  • Open Drafting
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.48

Star Realms

Star Realms

Star Realms

Star Realms is a fast-paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!

Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series. When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however.

As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.

Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting
  • Take That

Game Specifications:

  • 1 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 2.00

Sorcerer City

Sorcerer City

Sorcerer City

Every year, Sorcerer City gets built and rebuilt in magically new ways, with blocks moving and rotating in crazy directions. You and your fellow players are rival wizard architects in charge of building the same city district over five years, expanding it and rebuilding it to gain the most money, influence, magic, and victory. Unfortunately, Sorcerer City has a bit of a monster problem, so you must work hard to mitigate the effects of marauding creatures who attack your city district. The wizard architect with the most victory points at the end of five years will be crowned the new head wizard of all of Sorcerer City.

Every player starts Sorcerer City with a set of tiles, and in each round you have two minutes to build your city as optimally as you can. In between rounds you buy new tiles to add to your pool and gain other rewards. Beware though, monsters are lurking and will also be added to your deck, no doubt adding some chaos to your plans in the following rounds. After five rounds, add up all the victory points to see who is the master sorcerer builder!

Game Mechanics:

  • Deck Building
  • Hand Management
  • Tile Placement

Game Specifications:

  • 1 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.24

The Siege of Runedar

The Siege of Runedar

The Siege of Runedar

Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine… or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately, just as they were about to set off to the safety of the nearest stronghold, they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now, the dwarves not only need to defend the fortress, they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.

The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs, goblins, and trolls, fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Deck Building
  • Dice Rolling
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.33

Shelfie Stacker

Shelfie Stacker

Shelfie Stacker

So you’ve picked up a new game, eh? Or did you finally get your eager hands on that expansion you’ve been waiting on for the past year? Well now the real game begins — how on Earth will you fit it into your alphabetized, colour coordinated and divinely crafted new board game shelf? Well, what does it really matter? It’s probably going to just sit there in shrink for the next six months anyway — sorry, too real? Let’s just move on then…

In Shelfie Stacker, players compete to accumulate the most illustrious board game collection, by carefully filling their shelf with their most recent purchases.

The game is played over the course of 7 rounds. Each round, groups of 3 dice are randomly rolled and placed into piles. These dice represent groups of board games. From their hand of 8 action cards, players must select 1 card to play facedown. These cards will not only determine turn order, but also provide a one-time ability to help players better stack their shelf.

There are specific rules around how dice can be placed into players’ shelves, so careful planning is required. At the end of 7 rounds, the player with the best shelfie wins!

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Pattern Building

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.10

Rune Stones

Rune Stones

Rune Stones

Rune Stones is a deck-building, hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones, every card has a unique number on it. Two cards are always played together, and the higher numbered card is removed from the player’s deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems, forge them into Artifacts, then combine those into Rune Stones, which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone, the more points it scores, so players must decide whether it is best to gain abilities early or save to score more points.

On your turn, you may choose from one of three options:

1. Summon Creatures: Take new creature cards from the display by playing the appropriate amount of spell power from cards in your hand.

2. Play Cards: Play two cards from your hand, which will give you resources, new cards, or points. However, every card has a unique number, and the higher numbered card of the two is removed from the game (the other is placed in the player’s discard pile).

3. Forge Artifacts: Players spend gems at the 6 different Dwarf forges to make an artifacts. Once they have at least two artifacts of different colors, these may be made into a Rune Stone, which grants a special ability and a significant number of points.

The first player to 65 points triggers the end of the game, and then the player with the most points at the end of the round is the winner.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.35

Rocketmen

Rocketmen

Rocketmen

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

The universe might wait for you eternally. Your opponents won’t!

Game Mechanics:

  • Deck Building
  • Economic
  • Hand Management
  • Hidden Roles
  • Open Drafting
  • Push Your Luck
  • Racing

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.58

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood

Rescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue, using all the Wit, Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team, storm the castle, and fight one final battle to rescue Robin Hood!

Game Mechanics:

  • Cooperative
  • Deck Building
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.29