Tag: Cooperative

Cooperative games are games in which all players work towards the completion of a shared objective.

Paleo

Paleo

Paleo

Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)

What might keep you from painting that mammoth? Death, in all its many forms.

Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won’t know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can help someone else in their project, or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors…

At the day’s end, you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board, and once you collect enough of those, you decide that living is for fools and give up the ghost, declaring that future humans can just admire someone else, for all you care.

Paleo includes multiple modules that allow for a variety of people, locations, quests, and much more during your time in 10,000 BCE.

Game Mechanics:

  • Campaign
  • Cooperative
  • Memory

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.63

Nemo’s War

Nemo’s War

Nemo’s War

Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War!

With this supercharged second edition of Nemo’s War, prepare yourself for the adventure of a lifetime!

Game Mechanics:

  • Action Points
  • Area Control
  • Area Movement
  • Cooperative
  • Dice Rolling
  • Push Your Luck
  • Wargame

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.20

Mice and Mystics

Mice and Mystics

Mice and Mystics

In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra’s minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle’s former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra’s weakness and defeat her.

Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.

Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by…

Game Mechanics:

  • Area Movement
  • Campaign
  • Cooperative
  • Dice Rolling
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.72

Massive Darkness 2

Massive Darkness 2

Massive Darkness 2

Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 2.64

Marvel Champions

Marvel Champions

Marvel Champions

“With great power, there must also come great responsibility.”
–Stan Lee, Amazing Fantasy #15

Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!

Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deck Building
  • Hand Management
  • Tableau Building

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.89

Mansions of Madness

Mansions of Madness

Mansions of Madness

In the skies above the Atlantic, a dirigible’s peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat.

Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!

Game Mechanics:

  • Area Movement
  • Cooperative
  • Dice Rolling
  • Hand Management
  • Puzzle
  • Role Playing
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.66

The Loop

The Loop

The Loop

The LOOP is a quirky co-operative game in which you battle the evil Dr. Faux. Play a Temporal Agent in four different game modes, full of new challenges and replay value. Gather powerful artifacts, defy the Doctor’s duplicates, and sabotage his maniacal machine. Make the most of your cards and master the LOOP to use them multiple times in impressive chains — but the Doctor isn’t going to make this easy on you!

The evil Dr. Faux has built a terrrrible time machine! With the help of the duplicates of himself that he is creating through the ages, he aims to carry out his Omniscience 2000 project to become master of the universe. But the rifts that he is opening in spacetime will probably destroy quantum space way sooner…

Join the Agency in the shoes of one of its most legendary agents, and co-operate to foil the fiendish schemes of Dr. Faux, using quirky but still powerful artifacts.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.73

League of Infamy

League of Infamy

League of Infamy

League of Infamy is an occasionally co-operative dungeon crawler for 2-5 players in which it pays to commit dastardly deeds and partake in foul thievery — often against your own party.

Join a rogue’s gallery of misfits, ne’er-do-wells, and miscreants on a disgraceful mission to kidnap cute little baby drakons, steal their eggs, and viciously wipe out any irritating, goody-goody elves who try to stop your nefarious schemes.

But it’s not just the elves you need to keep a wary eye on. Your fellow (mis)adventurers are just as likely to betray you and steal your loot, shove you into harm’s way, or just leave you in a dungeon full of unbeatable foes. As they like to say in the League of Infamy, “keep your enemies close, but keep your friends at knifepoint”.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Take That

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 3.00

Intrepid

Intrepid

Intrepid

Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations, bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round, all while working to resolve the disaster they are facing.

Intrepid is a strategic and highly asymmetric cooperative game for 1-4 players that takes between 60-90 minutes to play. With a variety of nations and disaster scenarios, each which play completely differently, every game of Intrepid will be completely unique.

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 3.37

Hour of Need

Hour of Need

Hour of Need

The pages of Modern-day Saga Comics are filled with heroes and villains doing battle across both reality and the shared inter-dimensional space of the Astrallacy. While nefarious villains seek power and material wealth, valiant heroes fight to defend those that are caught in the middle of these epic conflicts—it is these everyday people that make reality worth fighting for, and now is their hour of need!

Hour of Need is a cooperative game of comic book action for 1–4 players (or up to 6 players with available expansions). Designed by Adam and Brady Sadler, Hour of Need is the latest installment in their line of Modular Deck System (MDS) games. Set in an original world inspired by modern comic books, Hour of Need puts players in the roles of diverse heroes attempting to thwart dangerous villains from carrying out nefarious deeds!

In each game of Hour of Need, players will need to use their chosen hero decks to tactically solve problems and thwart their chosen villain’s schemes, as presented by the chosen issue deck and board. Utilizing simultaneous turns that provides the framework for collaborative strategy, players have to work together to reveal the villain and prepare for the final showdown!

Featuring fast gameplay, highly-detailed miniatures, and a variety of modular fixed decks for heroes, villains, and issues, Hour of Need lets players create their own comic book stories in the MDS Comics world!

Game Mechanics:

  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 4 Players
  • 30 – 120 Minutes
  • Difficulty Weight 2.80