Tag: Cooperative

Cooperative games are games in which all players work towards the completion of a shared objective.

Zombicide: Horde Box

Zombicide: Horde Box

Zombicide: Horde Box

The Zombicide: Horde Box contains all the extras added during the Kickstarter campaign for Zombicide: Green Horde and features an exclusive artwork by Jeremy Masson. The following items are included in the box:

  • 15 extra figures from the base game (1 Orc Necromancer, 1 Orc Abomination, 5 Orc Walkers, 4 Orc Runners, and 4 Orc Fatties);
  • 10 Kickstarter Exclusive Abominations with cards ((Werezombie, Siege Breaker, Vault Warden, Horde Brother, Swamp Lurker, The Magenta Covfefe of Aargh, Abominabunny, Gorgomination, Zombie Giant, Chromatiz);
  • 2 Kickstarter Exclusive Necromancers with cards ((Queen Severa, Count Temeraire);
  • 1 Kickstarter Exclusive Feral Dragon with cards;
  • 4 Kickstarter Exclusive Fatty Bursters with cards;
  • 1 Ballista;
  • 12 Kickstarter Exclusive New Equipment and Vault Cards;
  • 1 Kickstarter Exclusive Horde Tile;
  • 31 Kickstarter Exclusive Survivors with cards

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 3.00

Xenoshyft Onslaught

Xenoshyft Onslaught

Xenoshyft Onslaught

In XenoShyft: Onslaught, a strategic base defense deck-builder, players take on the role of the NorTec Military, charged with defending their base against the onslaught of the alien “Hive”.

XenoShyft: Onslaught combines classic deck-building and resource management with fast-paced combat and unique “base defense” elements. As the game progresses, each player builds up their deck of Troop, Equipment, and Item cards, which they will in turn use to defend the base against incoming enemies in deadly combat.

It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy, utilizing the strengths of their unique divisions (Med Bay, Weapons Research, Science Lab, and Armory), and organizing defense tactics to ensure no player is caught off-guard by surprise attacks.

Game Mechanics:

  • Cooperative
  • Deck Building
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.65

Wayward

Wayward

Wayward

Wayward is a fully cooperative board game based on the Image Comics series of the same name in which teenagers imbued with supernatural power defend the world from Yokai, Japanese mythological creatures and spirits. In the game, players assume the roles of the comic’s heroes and work together to defeat villains controlled by the game itself.

Game Mechanics:

  • Cooperative

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.67

Waste Knights

Waste Knights

Waste Knights

Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.

The game is adventure-based, with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure, some are generic, but all enable the players to immerse themselves in the setting and make decisions that change the world around them.

Each knight (player) has 2 actions at their disposal, which basically enable them to travel around the continent in their Vehicle, explore the area for ever-dwindling Resources (Fuel, Ammo, Meds), or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals.

However, the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op, others competitive, others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot, not the rules.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Open Drafting
  • Pick-Up and Deliver
  • Role Playing
  • Storytelling

Game Specifications:

  • 1 – 4 Players
  • 90 – 180 Minutes
  • Difficulty Weight 3.02

V-Sabotage

V-Sabotage

V-Sabotage

V-Commandos is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards, then they assemble a team from famous Allied corps: U.S. Raiders, British SAS., Devil’s Brigade, SOE, etc. During play, you hide in darkness, wear enemy uniforms, and sneak up on your targets. Get spotted? Open fire with emblematic allied weapons and try to turn the enemy’s weapons against them! If you can, get back to cover and turn off the alarms as the enemy has more available troops than you. Thus, you need to focus on completing the mission, then leaving the area as quickly as you can.

Game Mechanics:

  • Action Points
  • Area Movement
  • Campaign
  • Cooperative
  • Dice Rolling
  • Wargame

Game Specifications:

  • 1 – 4 Players
  • 30 – 180 Minutes
  • Difficulty Weight 2.71

Victoriana

Victoriana

Victoriana

Somewhere in the heart of 19th century London, shadowy forces are hatching a dire conspiracy. Queen Victoria has enlisted the aid of exceptional individuals to investigate the impending plot and save her realm from its calamitous consequences.

Victoriana is a cooperative game for 1-4 players. Players move throughout London marshaling and managing resources, investigating leads, and thwarting the agents of an unknown mastermind before time runs out.

Players take the role of investigators that have influence within different realms of British society (politics, science, occult, and the underworld). The conspiracy’s three elements (mastermind, plot, and locale) are represented by cards and tokens selected in secret before the game begins. Leads relating to the conspiracy are represented by facedown cards tied to notable London locations. Players move their figures throughout the city, revealing lead cards, expending their investigator’s influence tokens to acquire those leads, and deciding how to apply them toward the conspiracy’s hidden aspects.

Time is not on their side. Mismanaging the clock or their influence tokens causes leads to go cold, traumatizing investigators and bringing the conspiracy closer to its dreadful realization. Worse, as the investigators come closer to the truth, the mastermind dispatches agents to stymie their movements, disrupt their efforts (by forcing them to discard influence tokens), and assassinate them (by causing trauma).

Identifying the elements of the conspiracy leads the players to a climactic confrontation. If the precise combination of influence is accrued and the investigators assemble at the correct locale, the queen is saved and the British Empire preserved; however, if too many leads go cold, Big Ben strikes midnight, or the investigators are too traumatized, a dire fate awaits.

Game Mechanics:

  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.67

Vendetta

Vendetta

Vendetta

Vendetta is a cooperative deductive murder mystery game where players must solve puzzles, follow clues and make decisions to solve a case. They do this using the included deck of cards, 12 hidden realistic clue documents, and the Internet. Through a choose-your-own-adventure mechanism, players make decisions that influence the course of the game and lead to solving the case in the end. One by one, they enter different realistically designed locations and encounter the various suspects. Then they choose from 3 different ways to deal with the situation and receive points based on their decisions. Complex puzzles and escape room elements must be solved in order to progress further in the case.

Thematically, the game moves in the environment of the mafia in today’s New york. As a member of the mafia you have to uncover the mole in your own ranks who caused the death of the eldest son of the godfather. It’s up to you whether you act morally or use other methods to make your victims talk.

The game is closely intertwined with the real world, and players have to keep using traditional apps like Google Maps or Wikipedia to gather information. Writing emails, detiallated web pages and cell phone calls are also part of the immersive gaming experience.

Game Mechanics:

  • Campaign
  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 5 Players
  • 180 – 300 Minutes
  • Difficulty Weight 3.00

Vagrantsong

Vagrantsong

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand – white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Narrative Choice
  • Role Playing
  • Storytelling

Game Specifications:

  • 2 – 4 Players
  • 45 – 120 Minutes
  • Difficulty Weight 3.08

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.

This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.

All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.

The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist), Canice Gormleigh (the gun mage), Gardek Stonebrow (a trollkin warrior), and Pog (a gobber mechanic) that controls a light warjack named Doorstop.

Each character has a starting stat sheet, but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.

Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls, similar in many ways to other games based in the Iron Kingdoms.

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Role Playing

Game Specifications:

  • 2 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.83

Tokyo Sidekick

Tokyo Sidekick

Tokyo Sidekick

Tokyo Sidekick is a cooperative game for 2-4 players that draws inspiration from superhero comics and Japanese pop culture. Each player controls a hero and sidekick, complete with their own unique backstories and special abilities. Together, you must save Tokyo by fighting increasingly powerful villains as crime spreads across the city. As you play, you’ll unlock new items and stronger abilities while leveling up your characters. But if crime reaches dangerous levels, you take too much damage, or you can’t defeat the final boss, Tokyo will be plunged into chaos.

Can you defeat your adversaries in time to save the city?

Game Mechanics:

  • Action Points
  • Cooperative
  • Deck Building
  • Hand Management

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.67