Category: Ω Board Games

Mysterium

Mysterium

Mysterium

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn’t keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again…

Game Mechanics:

  • Cooperative
  • Deduction
  • Hand Management
  • Limited Communications
  • Pattern Recognition
  • Storytelling

Game Specifications:

  • 2 – 7 Players
  • ~42 Minutes
  • Difficulty Weight 1.90

My Little Pony: Adventures in Equestria

My Little Pony: Adventures in Equestria

My Little Pony: Adventures in Equestria

Canter into the co-operative My Little Pony: Adventures in Equestria Deck-Building Game, and take the role of a pony of Equestria!

As Twilight Sparkle, Rainbow Dash, Fluttershy, and more, you’ve been given a challenge to complete! You need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out — if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game.

Play cards from your hand to generate Help, Move, and Info, and use those to purchase more powerful cards, accomplish tasks, and overcome hurdles!

Game Mechanics:

  • Cooperative
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.00

My Farm Shop

My Farm Shop

My Farm Shop

Growing food in your own garden, keeping livestock yourself — self-sufficiency is all the rage, but running an actual farm with a successful farm shop is a much bigger challenge than that.

In the family game My Farm Shop, players can live through that experience without leaving the house. Three dice are thrown on each turn. With one die, the active player selects a new expansion for their farm, and the combination of the other two dice dictates which field will be activated on the farm — not only for the active player, but for all others as well. The expansions enhance the actions that players use to milk cows, shear sheep, harvest honey, or collect eggs, and these raw materials can then be sold. In the end, whoever makes the most money wins.

Game Mechanics:

  • Dice Rolling

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.94

My City

My City

My City

My City is a competitive legacy game in which you develop a city on your own playing board through the ages.

The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players’ choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.

For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate set-up for repeatable play (some elements from the legacy experience are needed for the repeatable play game, players can unlock these elements by playing through the first 4 episodes).

Game Mechanics:

  • Bingo
  • Campaign
  • City Building
  • Grid Coverage
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.02

Mutants

Mutants

Mutants

In Mutants, 1-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating the arena and freezing the most valuable mutants, you gain Victory Points — and whoever gets most of them wins.

In each round, players take turns until all players have used every card in their hand. At the end of the round, the player whose token is closest to the top space of the arena track scores Victory Points based on the round track. The game proceeds in this way for five rounds, after which players reveal their archives and gain additional prestige based on the freeze value of the mutants they have placed there.

On your turn, you perform three steps.

  • First, you check to see whether you crushed the competition.
  • Second, you move your Active Mutant left or right, triggering the Leave ability of the card being replaced by such movement.
  • Third, you take one action from the following three:
    • Deploy mutant: Play a mutant from your hand to your active mutant slot.
    • Breed: Gain a new mutant card to use in battle this round.
    • Incubate: Prepare a new mutant card to use in battle next round.

The game is also provided with a solo mode called Uprising.
You win Uprising if you defeat the boss. Unlike normal Mutants, you do not win by gaining points. Instead, each time you would gain points you will reduce the life off the boss by the number of points gained. If the Boss ever has zero (or less) life, you win immediately!

Game Mechanics:

  • Deck Building
  • Hand Management

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.55

Munchkin Shakespeare Deluxe

Munchkin Shakespeare Deluxe

Munchkin Shakespeare Deluxe

Prepare to fire the Shakespearean Canon!

Presenting Munchkin Shakespeare, a Shakespeare-themed version of the popular Munchkin card game! Players have requested a Shakespearean version for years, and some of you even helped us brainstorm these puns…

Game Mechanics:

  • Dice Rolling
  • Hand Management
  • Open Drafting
  • Take That

Game Specifications:

  • 3 – 6 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.00

Munchkin Dungeon

Munchkin Dungeon

Munchkin Dungeon

In Munchkin Dungeon, players enter a dungeon and attempt to collect the most treasure and achieve the highest character level. They have to push their luck if they want to succeed in their adventure, but if they come across a foe that’s a little too big to face, they can always run away. If players choose to take the cowardly (albeit occasionally logical) route of avoiding danger, they earn shame, which will be counted against them at the end of the game. You can’t be a hero without exhibiting a little bravery!

Game Mechanics:

  • Take That

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.15

Mountains of Madness

Mountains of Madness

Mountains of Madness

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Limited Communication
  • Role Playing

Game Specifications:

  • 3 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.02

Mortum: Medieval Detective

Mortum: Medieval Detective

Mortum: Medieval Detective

Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe, with its legends, superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios, all part of a single storyline. Each case requires up to three hours to play.

You are free to explore the world of Mortum in any way you like, depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game, either using the “kick in the door” approach or by being stealthy and discrete, trying to avoid unwanted attention.

During each turn, a player chooses one of the cards available this turn. These cards can represent a Clue, a Location, Witness Interrogation, etc. Using the cards and Special Action, which were received during investigation, a player discovers what actually happened.

Only you and the choices you make decide how the events will unfold in the end. Tread carefully, and welcome to Mortum!

Game Mechanics:

  • Cooperative
  • Deduction
  • Storytelling

Game Specifications:

  • 1 – 6 Players
  • 120 – 180 Minutes
  • Difficulty Weight 2.53

Montana: Heritage Edition

Montana: Heritage Edition

Montana: Heritage Edition

Halfway through the 19th century, the first permanent settlements appeared in Montana. After this, many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile, the number of settlements is growing and the demand for goods is rising. Recruit the right workers, deliver goods on time, and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.

In more detail, on each turn players choose one of these three actions:

  • Recruit: Use the spinner to get new workers.
  • Work: Send your workers to one of the different locations to get resources or money.
  • Build: Spend your resources to build new settlements.

The first player to build all of their settlements wins!

Game Mechanics:

  • Auction/Bidding
  • City Building
  • Racing
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.28