Author: T3d-1978

So Clover!

So Clover!

So Clover!

So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!

Game Mechanics:

  • Cooperative
  • Limited Communication
  • Party Game
  • Word Game

Game Specifications:

  • 3 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.09

Slide Quest

Slide Quest

Slide Quest

The bad guys have taken over our beautiful kingdom in Slide Quest, and it’s in total chaos! You have to save the world and quickly! Work together to guide this brave, rolling knight through this turbulent adventure that is lined with twists and traps!

Game Mechanics:

  • Cooperative
  • Dexterity

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.12

Sheriff of Nottingham

Sheriff of Nottingham

Sheriff of Nottingham

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince’s visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

Game Mechanics:

  • Bluffing
  • Bribery
  • Hand Management
  • Negotiation
  • Open Drafting
  • Party Game
  • Role Playing
  • Set Collection

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 1.80

Sequence

Sequence

Sequence

Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally.

The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent’s checker to be removed. The game ends when someone has reached a specified number of connections.

Game Mechanics:

  • Abstract Strategy
  • Card Game
  • Hand Management
  • Pattern Building
  • Take That
  • Team Based

Game Specifications:

  • 2 – 12 Players
  • 10 – 30 Minutes
  • Difficulty Weight 1.33

Seikatsu

Seikatsu

Seikatsu

In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.58

Sea of Clouds

Sea of Clouds

Sea of Clouds

​In Sea of Clouds, as captain of a flying pirate ship, recruit a cutthroat crew, collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure!

In each round of the game, players take turns divvying up shares of Loot to gain Rum, Relics, Objects, and Pirates. In some rounds, when ships are flying close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up to gain Doubloons and plunder Loot.

On your turn, take the first of the three shares of Loot on the table, and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space, or to leave the Share and look at the next one. If you choose to do the latter, add the top card from the deck to the Share you declined (or a Doubloon, if there’s already three cards), thus increasing its value for the next player. If no shares interest you, blindly take the top card of the deck.

The card backs give you a hint about what’s in the next Shares: Pirates to board other ships, legendary Relics to collect, Rum to be scored at the end of the game, and Items with permanent, immediate, or secret effects.

Every 4 or 5 rounds (depending on the number of players), Boarding action will occur! Add the strength of your Captain and your Pirates, apply any bonuses or penalties, and face your two neighbors! For each victory, your Pirates will gain Doubloons or steal some Loot! After the fight, all Pirates are discarded.

The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.

Game Mechanics:

  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 1.74

Scooby Doo! Betrayal at Mystery Mansion

Scooby Doo! Betrayal at Mystery Mansion

Scooby Doo! Betrayal at Mystery Mansion

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!

Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what’s really going on, that’s when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?

Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.

Game Mechanics:

  • Dice Rolling
  • Grid Movement
  • Role Playing
  • Storytelling
  • Team Based
  • Tile Placement

Game Specifications:

  • 3 – 5 Players
  • 25 – 50 Minutes
  • Difficulty Weight 1.80

Savannah Park

Savannah Park

Savannah Park

In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces.

Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play.

On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5×3) 15 points. The player with the most points wins.

Game Mechanics:

  • Abstract Strategy
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.70

Santorini

Santorini

Santorini

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move – move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build – Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game – If either of your builders reaches the third level, you win.

Variable player powers – Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

Game Mechanics:

  • Abstract Strategy
  • Grid Movement
  • Racing
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~20 Minutes
  • Difficulty Weight 1.73

Sakura

Sakura

Sakura

Every year the Emperor walks through the imperial gardens to greet the spring, every year he stops beneath the Sakura trees, and every year you try to paint his picture. This will be your year. Artists from near and far will step over their rivals to be closest to the Emperor as he reaches the cherry blossoms, hoping to paint a portrait that will please him. However, should one of them accidentally bump into the Emperor, they would be sure to earn his ire!

Sakura is a light tactical game of pushing your luck, and pushing your friends. Each player will simultaneously decide how far to move both their character and the Emperor. The player closest to the Emperor when the Cherry Blossoms are reached will gain a huge amount of prestige, but if you push too far you risk bumping into the Emperor and walking away in disgrace.

Game Mechanics:

  • Abstract Strategy
  • Action Points

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.20