Tag: Puzzle

Games with Puzzle mechanics often require players to solve a specific puzzle or riddle to earn various resources and rewards.

The Search for Planet X

The Search for Planet X

The Search for Planet X

At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.

In The Search for Planet X, players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.

Each round, as the earth travels around the sun, players use the app to perform scans and attend conferences. As they gain information about the location of the objects, they mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories, which is how players score points.

As more and more objects are found, players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points.

The Search for Planet X captures the thrill of discovery, the puzzle-y nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the first to find Planet X?

Game Mechanics:

  • Action Points
  • Deduction
  • Paper and Pencil
  • Puzzle

Game Specifications:

  • 1 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.35

Sagrada

Sagrada

Sagrada

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement…as well as bonus points for dark shades of a particular hidden goal color.

Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them.

The highest scoring window artisan wins!

Game Mechanics:

  • Dice Rolling
  • Grid Coverage
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.92

Power Plants

Power Plants

Power Plants

Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately, only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to “share” the garden, but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows, so that when everything is in full bloom, the most potent patches will belong to you!

In Power Plants, you are a wizard growing a shared garden of magical plants with your rivals. Each turn, you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic “plant” power or activate all the tiles it touches for their slightly weaker (but still very cool) “grow” powers. As the fields expand, you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?

Manipulate the garden’s growth, gather magical gems, and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!

Game Mechanics:

  • Area Control
  • Puzzle
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 2.35

Picture Perfect

Picture Perfect

Picture Perfect

How do you take the perfect picture of a group of people if you only have one try? Each character has different wishes. Some want to be at the front of the picture; some want to stand next to another; and some really don’t want to be next to that one particular person by any means. Do your best to make everyone happy – even if you don’t actually know all the characters’ preferences…

In Picture Perfect, first released as Der Perfekte Moment, you need to arrange fourteen characters to take the perfect photograph. Each of them has three specific desires that you want to fulfill. Unfortunately, these desires are hidden in envelopes.

During the game, the players try to take a look inside these envelopes to figure out how to place the characters correctly. To do so, they trade their information with others — or maybe try to hide it…

Whoever earns the most points at the end of the game has fulfilled the most desires and becomes the master photographer.

Game Mechanics:

  • Auction/Bidding
  • Deduction
  • Memory
  • Negotiation
  • Puzzle
  • Tile Placement

Game Specifications:

  • 2 – 6 Players
  • 50 – 90 Minutes
  • Difficulty Weight 1.86

Paint the Roses

Paint the Roses

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.

Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, “Off With Their Heads!”.

The Queen’s whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.

Every turn, together as a team you must guess at least one of these secret whim cards. You can’t say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.

Although you can’t discuss your own secret whim card, you can openly discuss other players’. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following, and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Pattern Recognition
  • Puzzle
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 50 – 70 Minutes
  • Difficulty Weight 2.48

Overboss

Overboss

Overboss

In Overboss, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overboss!

Designed by Aaron Mesburne and Kevin Russ (Calico), this fast-paced game combines drafting, set collection, and puzzly tile laying. It’s set in the retro-inspired pixel art world of Brotherwise Games’ best-selling Boss Monster, but this is an entirely new experience.

Build your map by drafting Forests, Swamps, Caves, Camps, Graveyards, Dungeon Entrances and other landscapes. Each terrain type has a different point value, and some increase in Power as you acquire larger sets. Players must balance optimal placement, set values, and disrupt their opponents’ sets. You’ll also need to manage monsters, which award points when grouped together or placed on matching terrain.

The game includes everything needed for up to 5 players: over 120 terrain tiles, over 100 monster tokens, 5 double-sided player boards, a scorepad, and more.

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 20 – 30 Minutes
  • Difficulty Weight 2.03

New York Zoo

New York Zoo

New York Zoo

Puzzling and animal breeding: Designer Uwe Rosenberg is at his best! In New York Zoo, you are constructing an animal park. Build animal enclosures, introduce new animals and raise their offspring. The game play is straight forward as you have only two turn options: Puzzle a new enclosure tile into your zoo area or gain new animals to populate your animal encounters. But be sure to time your actions well since you want your zoo to participate in as many animal breedings as possible.

Game Mechanics:

  • Abstract Strategy
  • Grid Coverage
  • Puzzle
  • Racing
  • Rondel
  • Tile Placement

Game Specifications:

  • 1 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.99

Miyabi

Miyabi

Miyabi

Elegant, graceful, and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.06

Methodologie

Methodologie

Methodologie

Take on the roles of suspect and sleuth from Agatha Christie’s acclaimed detective novel The Murder on the Links. Use your “little grey cells” to gather evidence, eliminate suspects, and ultimately level an accusation.

The game of Méthodologie is played in two distinct phases:
the INVESTIGATION PHASE and the ACCUSATION PHASE.

In the INVESTIGATION PHASE, the players will reveal cards from their hands, then interrogate each other in order to eliminate leads. This sequence continues until each player has only one character, one location, and one object left in hand.

In the ACCUSATION PHASE, the players will place target tokens to make accusations about the remaining cards in each other’s hands. Any cards not correctly identified by majority accusation will be scored when the game ends.

Game Mechanics:

  • Deduction
  • Hand Management
  • Puzzle

Game Specifications:

  • 3 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

The Isle of Cats

The Isle of Cats

The Isle of Cats

The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players.

In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:

  • Explore the island (by drafting cards)
  • Rescue cats
  • Find treasures
  • Befriend Oshax
  • Study ancient lessons

Each lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins.

Game Mechanics:

  • Closed Drafting
  • Grid Coverage
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.31