Tag: Puzzle

Games with Puzzle mechanics often require players to solve a specific puzzle or riddle to earn various resources and rewards.

Habitats

Habitats

Habitats

In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.

Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.

When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals’ requirements, e.g., the water on a hippo tile fulfilling the adjacent otter’s need for water. Thus, fulfilling every animal’s desire for land becomes a more and more difficult task with each tile you add.

Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers.

Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile’s requirements are satisfied. Whoever scores the most points wins!

Game Mechanics:

  • Grid Movement
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 30 – 50 Minutes
  • Difficulty Weight 2.25

Coatl

Coatl

Coatl

The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?

In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they’ve collected.

The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.07

Cascadia

Cascadia

Cascadia

Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.

In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game), and on a turn you choose a new habitat tile that’s paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what’s available — unless you have a nature token to spend so that you can pick your choice of each item.

Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game’s end, with a bonus if your group is larger than each other player’s. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the four scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?

Game Mechanics:

  • Open Drafting
  • Pattern Building
  • Puzzle
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.90

Calico

Calico

Calico

Calico is a puzzly tile-laying game of quilts and cats.

In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

Game Mechanics:

  • Grid Coverage
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.21

Azul: Summer Pavilion

Azul: Summer Pavilion

Azul: Summer Pavilion

At the turn of the 16th Century, King Manuel I commissioned Portugal’s greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

After six rounds, you score a bonus for each of the seven stars that you’ve filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.05

Azul: Stained Glass of Sintra

Azul: Stained Glass of Sintra

Azul: Stained Glass of Sintra

Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!

Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components!

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.01

The Whatnot Cabinet

The Whatnot Cabinet

The Whatnot Cabinet

THE WHATNOT CABINET
A Game of Rare, Unusual and Intriguing Objects

CURIOUS COLLECTIONS
Everyone enjoys discovering small, precious objects along beaches, trails, and the wilderness, but a special few have a knack for assembling those found objects into a curio collection. Leave your house, uncover intriguing objects, assemble them in your whatnot cabinet, and create a wonderful collection of curiosities.

OBJECTIVE
Collect tiny objects and score the most points by creating the best whatnot cabinet. Each round players travel away from home to find trinkets and doodads to add to their cabinets. As they do, they score curio points for sets of like objects, different, and various other unique setups.

Game Mechanics:

  • Open Drafting
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.73

Seikatsu

Seikatsu

Seikatsu

In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.

Game Mechanics:

  • Abstract Strategy
  • Hand Management
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.58

Savannah Park

Savannah Park

Savannah Park

In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces.

Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play.

On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5×3) 15 points. The player with the most points wins.

Game Mechanics:

  • Abstract Strategy
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.70

Project L

Project L

Project L

Build pieces, develop an engine, perfect your strategy, and win the game!

Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!

The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?

Game Mechanics:

  • Abstract Strategy
  • Action Points
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 1.52