Tag: Grid Movement

Grid Movement is a game mechanic where game pieces move on a predetermined grid in various patterns.

That Time you Killed Me

That Time you Killed Me

That Time you Killed Me

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!

Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don’t get erased first!

That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.

To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4×4 board, with the start player having their focus token in the past while the other has it in the future.

On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you’ll be right back where you started, so now you’re there, too! At the end of your turn, move your focus token to a different board.

Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don’t return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can’t leave a copy of yourself behind.

If on your turn, your opponent has copies of themselves on only one board, you win!

Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!

Game Mechanics:

  • Abstract Strategy
  • Campaign
  • Grid Movement

Game Specifications:

  • 2 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.63

Starcadia Quest

Starcadia Quest

Starcadia Quest

Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal, the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.75

Star Wars: Imperial Assault

Star Wars: Imperial Assault

Star Wars: Imperial Assault

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Grid Movement
  • Role Playing
  • Team Based
  • Wargame

Game Specifications:

  • 1 – 5 Players
  • 60 – 120 Minutes
  • Difficulty Weight 3.30

Shards of the Jaguar

Shards of the Jaguar

Shards of the Jaguar

Shards of the Jaguar is a competitive “dungeon-deduction” game, which requires both strategic and tactical thinking. It is about an initiation trial where you and your fellow initiates have to prove that you are worthy of your tribe’s legendary animal’s, the Jaguar’s power.

The Jaguar was the defender of the tribe in the ancient times, but on a fateful day it got struck by a terrible curse and was broken into crystal shards.

The Shards of the Jaguar are still to be found in the Sacred Temple among the mountains, and the initiation trial is about to seek them and incorporate their power. But your journey will not be that easy. The temple is filled with perilous traps, and you have to learn how to use them, if you want to acquire the Jaguar’s hunting instinct.

Try to foresee what the others will do and set clever traps against them. Collect precious crystal shards, mystical amulets and map pieces leading to the Heart of the Jaguar. Outsmart the others and be the best in this trial to become the heir of the Jaguar, the defender of the tribe!

Shards of the Jaguar has eight rounds, and in each round, each player sets a trap secretly (Poisonous Gas/Darts/Guards/Earthquake), and then each player moves their character in the temple spending action points. You can move, take crystal shards, perform rituals and heal yourself in your turn for the action points. But move carefully! Each space on the game board could contain a secret trap – activated by another player – so you have to pay attention to each other’s movements to be able to find out which traps will be activated and so which spaces are safe for that round.

After each player spent their action points, you activate the traps and check who got hit by them (gathering different negative effects). If you were able to hit another player with your trap, you get glory points, as you are worthy of the Jaguar’s hunting instinct. At the end of the game you count the points you get for the crystal shards, the glory points for the successful traps, and the player with the most points wins the game.

Game Mechanics:

  • Action Drafting
  • Action Points
  • Deduction
  • Grid Movement
  • Racing

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 3.36

The Pirate Republic

The Pirate Republic

The Pirate Republic

The year is 1713. A rare peace comes to the Spanish Main, but peace has its consequences. With thousands of demobilized sailors, piracy explodes in the West Indies where the port city of Nassau serves as its headquarters. This is the sunrise of the Golden Age of Piracy. It’s a time of conquest and riches, indomitable spirit and fat treasure galleons, pirate utopias and watery graves.

The Pirate Republic is a modular fully cooperative to fully competitive thematic deck building, open-world adventure game for 1–5 players. You are an infamous pirate captain working towards completing mission objectives over three rounds of play. Your mission: Forge the ultimate empire, The Pirate Republic.

– Players can cooperatively work to complete Flying Gang mission objectives to forge the ultimate democracy, the Pirate Republic
– Players who enjoy Hidden Traitor mechanics can add optional Captain Missions that make some captains wily saboteurs who are secretly attempting to sink other players’ ambitions
– Competitive mode creates a race to amass the most Swagger (Victory Points) through daring feats and plunder on the high seas

Devastate merchant shipping lanes, commandeer new ships, raid and conquer heavily defended towns, and plunder New World riches one seaport at a time. Attack, strike fear, and duel your way across the high seas with custom action dice and a deck of unique captain cards. Pillage treasure fleets, squash mutinies, sack forts, recruit crew, duel pirate hunters, and seal your notoriety among the greatest captains. Along the way, battle and bring an end to Spanish, British, Dutch, French, and Danish imperial powers infesting your waters. The Pirate Republic brings the piracy story to life in this swashbuckling blend of adventure and strategy. Even across the centuries, it reminds that if denied the chance to live in freedom, best to go ahead and make your own.

Game Mechanics:

  • Area Movement
  • Cooperative
  • Deck Building
  • Dice Rolling
  • Grid Movement
  • Hand Management
  • Open Drafting
  • Tableau Building
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.93

Mind MGMT

Mind MGMT

Mind MGMT

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage “Game.”, one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it’s too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase “mental notes” to track all the information they’re given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they’re on the same block as Mind MGMT.

Game Mechanics:

  • Deduction
  • Grid Movement
  • Hidden Movement
  • Paper and Pencil
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 45 – 75 Minutes
  • Difficulty Weight 2.84

Ivion: The Sun and the Stars

Ivion: The Sun and the Stars

Ivion: The Sun and the Stars

Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!

Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!

In Ivion: The Sun and The Stars, you can battle as the fiery and chaotic Invoker or the powerful and stoic Archmage. They can battle one another or any other character in the Ivion line of games.

Game Mechanics:

  • Action Points
  • Deck Building
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 3.00

Ivion: The Knight and the Lady

Ivion: The Knight and the Lady

Ivion: The Knight and the Lady

Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!

Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!

In Ivion: The Knight and The Lady, you can battle as the young and zealous Errant or the mysterious and sinister Enchantress. They can battle one another or any other character in the Ivion line of games.

Game Mechanics:

  • Action Points
  • Deck Building
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.67

Ivion: The Hound and the Hare

Ivion: The Hound and the Hare

Ivion: The Hound and the Hare

Ivion combines the intensity of a fighting game with the strategy of deck-building card games to create an experience unlike any other. In Ivion, your deck IS your character, and you build it from a variety of classes and specializations. Each character type has numerous cards from which to choose, along with wildly different playstyles. Mix and match them to create your own, unique character!

Upon the field of battle, crush your opponent with various strikes, stabs, slashes, spells, and other mayhem at your disposal. Be careful, though, as they have numerous ways to block, dodge, parry, fizzle, and disrupt your assault. Only one can be the victor, and the battle will be bloody!

In Ivion: The Hound and The Hare, you can battle as the wise and faithful Saint or the deceptive and cunning Illusionist. They can battle one another or any other character in the Ivion line of games.

Game Mechanics:

  • Action Points
  • Deck Building
  • Grid Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 15 – 30 Minutes
  • Difficulty Weight 2.67

Ignite: Kickstarter Collection

Ignite: Kickstarter Collection

Ignite: Kickstarter Collection

Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the “Great Races” once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. “Lower” nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.

Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.

Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.

Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.

In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.

There are 4 special types of terrain in Ignite and you’ll have to choose how best to use them.

  • Village: Allows you to purchase a card, but a successful attack against you will do additional damage.
  • Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.
  • Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.
  • Lava: If you are pushed into lava, your unit immediately dies.

In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won’t have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.

Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).

Game Mechanics:

  • Area Control
  • Deck Building
  • Grid Movement
  • Hand Management
  • Negotiation
  • Wargame

Game Specifications:

  • 2 – 8 Players
  • 40 – 160 Minutes
  • Difficulty Weight 3.00