Tag: Area Movement

Area Movement is a mechanic in which players move various pieces into and out of areas provided that the areas are properly connected.

Paws and Padlocks

Paws and Padlocks

Paws and Padlocks

The evil Slime Queen has stashed her most valuable treasures within her fortress known as Slime Castle. This has attracted many adventurers from far and wide, including yourself, to try and nab her majesty’s treasures! Will you be quick enough to get your treasure and escape before everyone else, or will you be trapped inside Slime Castle forever?

Game Mechanics:

  • Area Movement
  • Dice Rolling
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.00

Mission: Red Planet

Mission: Red Planet

Mission: Red Planet

The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars

In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring!

Game Mechanics:

  • Area Control
  • Area Movement
  • Hand Management
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.20

Kitara

Kitara

Kitara

Kitara is a strategy game that mixes conquest, movement, and battle. Manage your cards to plan your actions: the more territories you control, the more options you get! Strengthen your army of hunters, cheetah-centaurs, and heroes! Protect livestock and crops, move your troops, and go to war. Kitara is a dynamic strategy game, full of tension and suspense.

A play turn consists of drafting kingdom cards, recruiting pawns, moving pawns and attacking neighboring areas. A successful attack garners one or more hero tokens which allots victory points. Attacking and retreating is based on the number of pawns in each group. The player with the most victory points wins the game.

Game Mechanics:

  • Area Control
  • Area Movement
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.31

Juicy Fruits

Juicy Fruits

Juicy Fruits

Each player has their own small island paradise where they grow delicious fruit. To win, you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.

Your turn in Juicy Fruits works like this: First, you slide one of your fruit collector tokens a number of unblocked spaces and collect that many fruits of the token’s type: banana, orange, lime, pomegranate, or mangosteen. Then you may either fulfill the order of a ship on your shores or claim a business from a shared display and place it onto your island (or do nothing). Clever planning and timing is vital because until you supply the ships on your shores, they block valuable island space which could be used to collect more fruit — but if you concentrate too much on the ships, the most promising businesses may get snatched by your opponents. Also, the sooner businesses are claimed, the quicker the game might end.

With each play, Juicy Fruits poses new puzzles of how to move your tokens efficiently and how to balance clearing your island with claiming businesses. The game also includes an additional “juice factory” mode and four modes of solo play.

Game Mechanics:

  • Area Movement
  • Economic
  • Grid Movement
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 20 – 50 Minutes
  • Difficulty Weight 2.00

Jaws

Jaws

Jaws

In JAWS, one player takes on the role of the killer shark off Amity Island, while the other 1-3 players take on the roles of Brody, Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film’s story:

  • In the Amity Island phase, the shark menaces swimmers and avoids capture. Other players attempt to pinpoint the shark’s location and save swimmers from shark attacks.
  • In the Orca phase, played on the reverse side of the game board, Brody, Hooper and Quint are aboard the sinking ship engaging in a climactic battle against the shark, while using additional action and strategy cards to defend the Orca from targeted shark attacks.

If humans kill the shark, they win; if the shark attack on the Orca succeeds, the great white shark wins.

Game Mechanics:

  • Action Points
  • Area Movement
  • Hidden Movement
  • Player Elimination
  • Team Based

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.20

The Few and Cursed

The Few and Cursed

The Few and Cursed

The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.

Even though what was left of mankind found a way to adapt using water, the most valuable asset on the planet, as currency, survival turned the world into a wicked wasteland where it’s either kill or be killed. And evil not only endured, it won.

People turned to dark arts, old tales of mischief and curses to survive. Death is everywhere. But for every darkness there is light – and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers.

In the game, players take on the role of a “Curse Chaser” looking to make a name for themselves by searching for supernatural artifacts, completing jobs, or bounty hunting. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.

Game Mechanics:

  • Area Movement
  • Deck Building

Game Specifications:

  • 1 – 4 Players
  • 60 – 120 Minutes
  • Difficulty Weight 2.59

Ducks In Tow

Ducks In Tow

Ducks In Tow

Welcome to the Duck Sanctuary! Come enjoy the company of the ducks while visiting the different locations around the park.

In Ducks in Tow, you are walking around the park feeding the ducks their favorite food. When you feed them, they start following you and you must lead them to their favorite location in the park.

When you successfully lead them to their favorite location, you take a photo with them and they waddle off to find their friends. Maybe you’ll see them again later as you continue your walk around the park.

You will be completing Location Cards that will gain you points at the end of the game. Once you have completed a few Location Cards, you might be able to claim a Formation Card, which will give you additional points at the end of the game.

Game Mechanics:

  • Area Movement
  • Pattern Building
  • Pick-Up and Deliver
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.17

Disney Sorcerer’s Arena

Disney Sorcerer's Arena

Disney Sorcerer's Arena

Become the next Master Summoner in the battle arena game Disney Sorcerer’s Arena: Epic Alliances, an expandable tabletop game inspired by the popular mobile game Disney Sorcerer’s Arena.

Recruit from a battle-ready roster of Disney and Pixar heroes and villains — Sorcerer’s Apprentice Mickey, Gaston, Aladdin, Demona, Sulley, Dr. Facilier, Maleficent, and Ariel — then combine the cards for your characters into a single deck. You take turns playing standard actions and cards from your hand to move your characters and attack opponents. If you knock out rival characters or occupy certain spaces near the center of the arena until your next turn, you score points. When a player reaches 20 points or runs out of cards in their deck, the game ends at the conclusion of that round, and whoever has the most points wins.

The rules for Disney Sorcerer’s Arena: Epic Alliances Core Set are spread out across four chapters, with each chapter building on what’s come before to introduce players to new skills, upgrades, and abilities over multiple games. Multiple expansions will be released for the game line to allow for more team combinations.

Game Mechanics:

  • Area Movement
  • Deck Building
  • Grid Movement
  • Hand Management
  • Move Through Deck

Game Specifications:

  • 2 – 4 Players
  • ~35 Minutes
  • Difficulty Weight 2.50

Detective: City of Angels

Detective: City of Angels

Detective: City of Angels

Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.

Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O’Shea insists that the victim was a regular at Topsy’s Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they’re wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.

Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and “hot” leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.

Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.’s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?

Game Mechanics:

  • Action Points
  • Area Movement
  • Cooperative
  • Team Based

Game Specifications:

  • 1 – 5 Players
  • 30 – 150 Minutes
  • Difficulty Weight 2.37

The Captain Is Dead

The Captain Is Dead

The Captain Is Dead

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship’s engines (aka “Jump Core”) back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system’s online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you’ll all die.

Game Mechanics:

  • Action Points
  • Area Movement
  • Cooperative
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 7 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.39