Tag: Team Based

Team Based games require players to split into two or more teams. Each team will then compete against other teams to achieve various goals.

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime CityFull House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Game Mechanics:

  • Campaign
  • Cooperative
  • Storytelling
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.23

Land Vs. Sea

Land Vs. Sea

Land Vs. Sea

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile – but not their last one!

Game Mechanics:

  • Network Building
  • Puzzle
  • Team Based
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.79

Fish N Chips

Fish N Chips

Fish N Chips

Fish ‘n’ Chips is a dexterity game for two or more players, with the players being divided onto Team Pelican or Team Seagull. Your goal is to grab available fish and/or control the three areas of the shore by having the most power in them. To do both of these things, you’ll take turns throwing chips for your team onto the playing area. But be careful, because any chip that is “under” another chip is no longer worth anything.

Game Mechanics:

  • Area Control
  • Dexterity
  • Team Based

Game Specifications:

  • 2 – 8 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.00

CrossTalk

CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round, teams select a clue-giver, and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.

The round begins with both clue-givers writing a one-word clue to give their team in private. Then, clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue, the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.

The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point, and the first team to earn 5 points wins.

Game Mechanics:

  • Deduction
  • Party Game
  • Team Based
  • Word Game

Game Specifications:

  • 4 – 8 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.20