Tag: Open Drafting

Games with Open Drafting mechanics allow players to choose new resources from a shared pool. The pool of resources is public, meaning all players will see available options.

Gizmos

Gizmos

Gizmos

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone’s been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

  • File: Put a card in the public to your Archive, allow you to build it later.
  • Pick: Take one energy marble from the 3D marble dispenser to your storage.
  • Build: Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
  • Research: Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

Game Mechanics:

  • Open Drafting
  • Tableau Building

Game Specifications:

  • 2 – 4 Players
  • 40 – 50 Minutes
  • Difficulty Weight 2.01

Ganymede

Ganymede

Ganymede

Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so, you will recruit settlers on Earth, use shuttles to transport them to Mars, then to Ganymede where the settlers’ ships launch base is located.

The game ends when a player has launched four settlers’ ships into space. Players score VP from their launched ships and from their reputation track.

Game Mechanics:

  • Open Drafting
  • Pick-Up and Deliver
  • Set Collection
  • Tableau Building

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.30

Furnace

Furnace

Furnace

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you’ll place discs on four cards.

Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

At the end of four rounds, whoever has the most money wins.

Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a “production chain”, with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.23

Funfair

Funfair

Funfair

Can you build the best theme park in town?

Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!

Game Mechanics:

  • City Building
  • Economic
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.14

Free Radicals

Free Radicals

Free Radicals

In Free Radicals, players take control of one of ten fully asymmetrical factions, each with its own path to earn resources, power, and the knowledge stored in the “Free Radicals”, which are giant mysterious objects that appeared around the world, causing a huge evolutionary leap in technology. You might play as the merchants, using action points to travel to different markets, and grow in influence and efficiency; the Couriers, using your drones to pick up and deliver valuable goods; the Entertainers, using card placement and abilities to maximize powerful abilities; or one of seven other entirely unique factions!

Players also interact through the main board, where they can visit each other’s buildings and try to unlock the technology in one of the free radicals. You can even help your opponents’ research in return for influence and other rewards!

Game Mechanics:

  • Action Points
  • Economic
  • Negotiation
  • Open Drafting
  • Pattern Building
  • Pick-Up and Deliver
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 2 – 5 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.50

Football Highlights 2052

Football Highlights 2052

Football Highlights 2052

Welcome to Football Highlights 2052!

Football Highlights 2052 is like watching TV highlights of early 21st-century football games, with the game play being full of theme but with no time-outs or commercial breaks and all without bogging down in a play-by-play football simulation.

In this quick and interactive game, two players manage their teams, combining both strategy (building your team) and tactics (playing the game) without any downtime. During each half, players alternate playing ten cards to simulate a full game’s highlights. Each card represents both an offensive and a defensive play, both of which will be used to resolve your opponent’s and your own offensive plays.

Do you try to thwart your opponent’s threatened offense, or put up a strong offense of your own? The player who makes the best use of their plays will score the most points through touchdowns, field goals, and even safeties to win the game!

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 1 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.36

Ethnos: 1st Edition

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

Game Mechanics:

  • Area Control
  • Hand Management
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.04

Dominion: Seaside

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you’d wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.
One day, all the rivers will be yours.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.49

Dominion: Prosperity

Ah, money. There’s nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else’s hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that’s all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world’s smallest dog, and a life-sized statue of yourself made out of baklava. Sure, money can’t buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems – troublesome neighbours that must be conquered.
But this time, you’ll conquer them in style.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.48

Dominion: Guilds & Cornucopia

Dominion: Guilds & Cornucopia combines the Dominion: Guilds and Dominion: Cornucopia small box expansions — originally the fifth and the eighth expansions — into a single large box expansion.

The cards from Dominion: Cornucopia — 13 new Kingdom cards, plus 5 unique cards — are focused on variety, with cards that reward you for having a variety of cards in your deck, in your hand, and in play, in addition to cards that help you get that variety.

Dominion: Guilds also consists of 13 new Kingdom cards, with some of these cards allowing you to get more out of them by paying extra when you buy them. In addition, this expansion contains coin tokens that you can save to spend later.

Game Mechanics:

  • Deck Building
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~30 Minutes
  • Difficulty Weight 2.50