Tag: Open Drafting

Games with Open Drafting mechanics allow players to choose new resources from a shared pool. The pool of resources is public, meaning all players will see available options.

Miyabi

Miyabi

Miyabi

Elegant, graceful, and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!

Game Mechanics:

  • Abstract Strategy
  • Open Drafting
  • Pattern Building
  • Puzzle
  • Set Collection
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.06

Mercado de Lisboa

Mercado de Lisboa

Mercado de Lisboa

Modern day markets offers to their visitors various kind of stands, restaurants, and services.

In Mercado de Lisboa, players buy stands in the market, open new businesses that influence those stands, and bring customers to them.

Mercado de Lisboa is a thinky filler title, a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market, open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game, very straightforward and easy to learn rules with deep tactical choices.

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Economic
  • Open Drafting
  • Tile Placement
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.07

Meadow

Meadow

Meadow

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

Meadow also includes envelopes with additional cards to open at specific moments…

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.24

Masters of Renaissance

Masters of Renaissance

Masters of Renaissance

In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders’ abilities to your advantage and don’t forget to show your devotion to the Pope!

Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.

Game Mechanics:

  • Economic
  • Open Drafting
  • Set Collection

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.09

Kitara

Kitara

Kitara

Kitara is a strategy game that mixes conquest, movement, and battle. Manage your cards to plan your actions: the more territories you control, the more options you get! Strengthen your army of hunters, cheetah-centaurs, and heroes! Protect livestock and crops, move your troops, and go to war. Kitara is a dynamic strategy game, full of tension and suspense.

A play turn consists of drafting kingdom cards, recruiting pawns, moving pawns and attacking neighboring areas. A successful attack garners one or more hero tokens which allots victory points. Attacking and retreating is based on the number of pawns in each group. The player with the most victory points wins the game.

Game Mechanics:

  • Area Control
  • Area Movement
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.31

Kingdomino Origins

Kingdomino Origins

Kingdomino Origins

Go back in time to the prehistoric era of Kingdomino!

Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:

  • The first one introduces fire and volcanoes.
  • The second mode uses wooden resources.
  • And the third one features cavemen tokens.

You earn points by collecting resources, with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory, and each type of caveman has its own way to give you points based on their position.

Game Mechanics:

  • City Building
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.10

King of Monster Island

King of Monster Island

King of Monster Island

A new King of Game rises: King of Monster Island

We have detected irregular movement on the Monster Island. The volcano is erupting like never before. Monsters from all around the world are gathering on the Island, what is happening? They don’t even fight each other anymore!
Because is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…

Was this in the script? Wait… Is this a cooperative King of game?

In King of Monster Island, players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn, players will roll dice to damage minions & boss, heal themselves, gain energy and buy cards, move around the island, activate human support, and increase fame. For the Boss’ actions, they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano, the Boss will move, activate their minions, and attack nearby monsters.
Their goal: allow their minions to set up the pylons needed to construct the portal. To win, the players must defeat the Boss before they manage to activate the portal or defeat even a single Monster.

Otherwise Earth will be demolished!

Game Mechanics:

  • Cooperative
  • Dice Rolling
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.17

Kanagawa

Kanagawa

Kanagawa

1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Pattern Building
  • Push Your Luck
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.02

Iwari

Iwari

Iwari

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don’t know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Game Mechanics:

  • Abstract Strategy
  • Area Control
  • Cooperative
  • Hand Management
  • Network Building
  • Open Drafting

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.15

It’s a Wonderful Kingdom

It's a Wonderful Kingdom

It's a Wonderful Kingdom

It’s a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor “It’s a Wonderful World”, this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.

Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.

One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.

Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.

Sequential Production
Each player produces their Kingdom’s resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.

At the end of the fourth round, the player with the most victory points wins the game.

Game Mechanics:

  • Bluffing
  • Open Drafting

Game Specifications:

  • 1 – 2 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.57