Tag: Hand Management

Hand Management is a game mechanic in which players are rewarded for playing cards in a specific order. This mechanic often encourages players to hold cards for later turns.

The Shores of Tripoli

The Shores of Tripoli

The Shores of Tripoli

From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a “squadron of observation” to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!

The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States, one player will pressure Tripolitania to allow the free movement of American merchant vessels – or face the consequences. As the bashaw of Tripoli, the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea.

Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships, start battles, go on pirate raids, engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces, 24 dice and a premium mounted map.

Game Mechanics:

  • Campaign
  • Dice Rolling
  • Hand Management
  • Wargame

Game Specifications:

  • 1 – 2 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.11

Shelfie Stacker

Shelfie Stacker

Shelfie Stacker

So you’ve picked up a new game, eh? Or did you finally get your eager hands on that expansion you’ve been waiting on for the past year? Well now the real game begins — how on Earth will you fit it into your alphabetized, colour coordinated and divinely crafted new board game shelf? Well, what does it really matter? It’s probably going to just sit there in shrink for the next six months anyway — sorry, too real? Let’s just move on then…

In Shelfie Stacker, players compete to accumulate the most illustrious board game collection, by carefully filling their shelf with their most recent purchases.

The game is played over the course of 7 rounds. Each round, groups of 3 dice are randomly rolled and placed into piles. These dice represent groups of board games. From their hand of 8 action cards, players must select 1 card to play facedown. These cards will not only determine turn order, but also provide a one-time ability to help players better stack their shelf.

There are specific rules around how dice can be placed into players’ shelves, so careful planning is required. At the end of 7 rounds, the player with the best shelfie wins!

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Pattern Building

Game Specifications:

  • 1 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.10

Shamans

Shamans

Shamans

Shamans try to restore harmony in a world threatened by Shadows. You’ll need to pick a side.

The game combines with ingenuity: hidden roles, competitive play and an original card playing mechanic.
Each played card allows you to stabilize the spirit world, perform a Ritual, acquire an Artefact; and together they will bring you closer to the final showdown between Shadows and Shamans.
When time comes, the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.

Game Mechanics:

  • Deduction
  • Hand Management
  • Hidden Roles
  • Team Based
  • Trick Taking

Game Specifications:

  • 3 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.85

Shadows over Camelot

Shadows over Camelot

Shadows over Camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

On each knight’s turn, the knight takes a “heroic action”, such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.

Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment…

But enough words… don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

Game Mechanics:

  • Bluffing
  • Cooperative
  • Deduction
  • Hand Management
  • Limited Communication
  • Player Elimination
  • Set Collection
  • Team Based

Game Specifications:

  • 3 – 7 Players
  • 60 – 80 Minutes
  • Difficulty Weight 2.57

Sentinels of the Multiverse

Sentinels of the Multiverse

Sentinels of the Multiverse

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which “play themselves”, requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player’s turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

Game Mechanics:

  • Cooperative
  • Hand Management

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.51

Scrabble

Scrabble

Scrabble

In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

Game Mechanics:

  • Hand Management
  • Tile Placement
  • Word Game

Game Specifications:

  • 2 – 4 Players
  • ~45 Minutes
  • Difficulty Weight 2.00

Rune Stones

Rune Stones

Rune Stones

Rune Stones is a deck-building, hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones, every card has a unique number on it. Two cards are always played together, and the higher numbered card is removed from the player’s deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems, forge them into Artifacts, then combine those into Rune Stones, which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone, the more points it scores, so players must decide whether it is best to gain abilities early or save to score more points.

On your turn, you may choose from one of three options:

1. Summon Creatures: Take new creature cards from the display by playing the appropriate amount of spell power from cards in your hand.

2. Play Cards: Play two cards from your hand, which will give you resources, new cards, or points. However, every card has a unique number, and the higher numbered card of the two is removed from the game (the other is placed in the player’s discard pile).

3. Forge Artifacts: Players spend gems at the 6 different Dwarf forges to make an artifacts. Once they have at least two artifacts of different colors, these may be made into a Rune Stone, which grants a special ability and a significant number of points.

The first player to 65 points triggers the end of the game, and then the player with the most points at the end of the round is the winner.

Game Mechanics:

  • Deck Building
  • Dice Rolling
  • Hand Management
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • ~60 Minutes
  • Difficulty Weight 2.35

Rocketmen

Rocketmen

Rocketmen

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

The universe might wait for you eternally. Your opponents won’t!

Game Mechanics:

  • Deck Building
  • Economic
  • Hand Management
  • Hidden Roles
  • Open Drafting
  • Push Your Luck
  • Racing

Game Specifications:

  • 1 – 4 Players
  • 30 – 90 Minutes
  • Difficulty Weight 2.58

Renature

Renature

Renature

Renature is a majority game with dominoes for 2-4 players.

Each player gets a board with large pieces of wood in the form of turf, bushes, pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition, each player gets a stack of dominoes with two out of ten animal motifs on each of them.

On your turn, place one of the three dominoes in your hand on two brook spaces of the valley board. Of course, the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area, you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1, bushes of 2, pines of 3 and oaks of 4. After placing the plant, you score points for it and every plant piece that is already in this brown area and has the same or a lower value.

Once a brown area is framed with dominoes, the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area’s flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also, if colors are tied, they a treated as though they are not present at all in the area. After the area has been scored, the player who framed the area receives its flower token, which will give them extra points at game end.

In the course of the game, you may run out of plants, but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player’s turn, a domino is drawn and it is the next player’s turn.

Once all players have run out of dominoes, the game ends with a final scoring.

Game Mechanics:

  • Area Control
  • Hand Management
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.20

Reign of Cthulhu

Reign of Cthulhu

Reign of Cthulhu

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.

In Pandemic: Reign of Cthulhu, you’ll experience the classic Pandemic gameplay with an horrific twist that’ll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.

Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet…

Game Mechanics:

  • Action Points
  • Cooperative
  • Hand Managment
  • Set Collection
  • Trading

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 2.16