Tag: Action Points

Action Points are a mechanic typically used in turn-based games. Players receive a number of action points and use those points to perform different actions on their turns. This is a common mechanic in games.

Dead Men Tell No Tales

Dead Men Tell No Tales

Dead Men Tell No Tales

Skelit’s Revenge….the most feared ship on the high seas….and you’ve finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit’s Revenge for one purpose….to take the loot. They must battle the flames, the skeleton crew, and their own fatigue if they hope to make it out alive.

Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn…with a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be alike. As they search the ship for the Treasure, they will encounter Enemies and Guards that they must battle, along with various items that will help them in their quest. all the while, battling the inferno that resulted when they took over the ship. Unique systems for tracking fire, enemy movement, and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.

Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Grid Movement
  • Pick-Up and Deliver

Game Specifications:

  • 2 – 5 Players
  • 60 – 75 Minutes
  • Difficulty Weight 2.51

D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons!

D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons!

D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons!

In D6, you’re playing the role of players playing a role-playing game. That boat you needed? It’s already in the harbor. That pit? It’s already been dug. Every adventure will be different, but your objectives will remain the same.

Collect the bounties. Kill the monsters. Gain the glory. The most glorious hero will prevail!

Game Mechanics:

  • Action Points
  • Chit-Pull System
  • Cooperative
  • Dice Rolling
  • Narrative Choice
  • Role Playing
  • Take That
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.50

Cuzco

Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors’ original plans for the design.

Game Mechanics:

  • Action Points
  • Area Control
  • City Building
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.50

Cthulhu: Death May Die

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you’ll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.

The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.

The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Game Mechanics:

  • Action Points
  • Campaign
  • Cooperative
  • Dice Rolling

Game Specifications:

  • 1 – 5 Players
  • 90 – 120 Minutes
  • Difficulty Weight 2.49

Clank! Catacombs

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it’s time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.

Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.

Find your fortune (and escape the dragon!) in Clank! Catacombs.

Game Mechanics:

  • Action Points
  • Deck Building
  • Open Drafting
  • Player Elimination
  • Push Your Luck
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.55

Clank!

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon’s mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you’ll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds:

  • Skill, which is used to acquire new cards for your deck.
  • Swords, which are used to fight the monsters that infest the dungeon.
  • Boots, which are used to move around the board.

Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds.

During the game, you have two goals:

  • Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon.
  • Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!

Game Mechanics:

  • Action Points
  • Deck Building
  • Open Drafting
  • Player Elimination
  • Push Your Luck

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.22

The Captain Is Dead

The Captain Is Dead

The Captain Is Dead

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship’s engines (aka “Jump Core”) back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system’s online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you’ll all die.

Game Mechanics:

  • Action Points
  • Area Movement
  • Cooperative
  • Hand Management
  • Open Drafting

Game Specifications:

  • 2 – 7 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.39

Alien: Fate of the Nostromo 🟢

In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.

Each turn has two phases. In the Crew Action phase, players creep through the Nostromo’s halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator to send the Alien back to its nest.

In the Encounter phase, players draw and resolve an Encounter card. The Alien could be lurking behind any corner…

Once the players fulfill their initial objectives, they face one of five final missions, each with a unique set of requirements. Players must fulfill the final mission’s requirements simultaneously to win the game. Players can also introduce Science Officer Ash for a more challenging game. Ash moves through the ship, removing scrap and forcing the crew to lose morale.

Game Mechanics:

  • Action Points
  • Cooperative

Game Specifications:

  • 1 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.94

Zombie Teenz Evolution

Zombie Teenz Evolution

Zombie Teenz Evolution

Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world!

Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids’ Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.

Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 “mystery” envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!

Game Mechanics:

  • Action Points
  • Cooperative
  • Dice Rolling
  • Pick-Up and Deliver

Game Specifications:

  • 2 – 4 Players
  • 15 – 25 Minutes
  • Difficulty Weight 1.46

Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive: Escape from Atlantis!

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Game Mechanics:

  • Action Points
  • Bluffing
  • Dice Rolling
  • Grid Movement
  • Memory
  • Take That

Game Specifications:

  • 2 – 4 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70