Tag: Team Based

Team Based games require players to split into two or more teams. Each team will then compete against other teams to achieve various goals.

Parcheesi: Vintage Game Collection

Parcheesi: Vintage Game Collection

Parcheesi: Vintage Game Collection

Pachisi, the national game of India, dates back to 4 AD and remains popular today. Each player has a set of pawns that start in his or her corner of the board. The goal is to move the pawns around the board to the “home” section. Movement is controlled by dice. All players move around the same board, so they may capture each others pawns. Captured pawns are returned to their player’s corner and must start their journey over. The winner is the first player to move all pawns “home”.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Take That
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 1.20

Mystic Paths

Mystic Paths

Mystic Paths

In the deduction game Mystic Paths, players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player’s path is unique — and only you know the way. However, you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues, hope your teammates can read your mind, and complete your journey!

To complete the journey, each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals, but only one is the correct one, so players give clues that relate (hopefully) to the correct next step.

The challenge is that the only clues available are cards that have been dealt, so sometimes the clues may not relate to the next portal of a journey, which means you have to get creative. This is where you need to try to read the minds of your teammates. For example, the next portal on your journey could be the word “anteater”, and your clues are limited to cards you are dealt, like scary, or tall, or handsome. Which would you choose as your clue?

The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Party Game
  • Targeted Clues
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 6 Players
  • 45 – 60 Minutes
  • Difficulty Weight 1.70

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Micro Macro Crime City Full House

Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city map to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you’ll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime CityFull House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Game Mechanics:

  • Campaign
  • Cooperative
  • Storytelling
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 15 – 45 Minutes
  • Difficulty Weight 1.23

Land Vs. Sea

Land Vs. Sea

Land Vs. Sea

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile – but not their last one!

Game Mechanics:

  • Network Building
  • Puzzle
  • Team Based
  • Tile Placement

Game Specifications:

  • 2 – 4 Players
  • ~40 Minutes
  • Difficulty Weight 1.79

Fish N Chips

Fish N Chips

Fish N Chips

Fish ‘n’ Chips is a dexterity game for two or more players, with the players being divided onto Team Pelican or Team Seagull. Your goal is to grab available fish and/or control the three areas of the shore by having the most power in them. To do both of these things, you’ll take turns throwing chips for your team onto the playing area. But be careful, because any chip that is “under” another chip is no longer worth anything.

Game Mechanics:

  • Area Control
  • Dexterity
  • Team Based

Game Specifications:

  • 2 – 8 Players
  • 15 – 20 Minutes
  • Difficulty Weight 1.00

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong

Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes.

In the game, players take on the roles of investigators attempting to solve a murder case – but there’s a twist. The killer is one of the investigators! Each player’s role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer’s team must deceive and mislead. This is a battle of wits!

The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!

Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Limited Communication
  • Party Game
  • Team Based

Game Specifications:

  • 4 – 12 Players
  • ~20 Minutes
  • Difficulty Weight 1.59

Dance Card! Freshman Year

Dance Card! Freshman Year

Dance Card! Freshman Year

Dance Card! is a family friendly strategy game, set during a high school Homecoming dance! All of the players take on the roles of students and have the objective of dancing with each of their personal dance partners to win the game. The contemporary setting, vibrant art style, and unique theme is designed to appeal to younger players, those new to the tabletop hobby, and parents who want a game to help their kids transition into the world of hobby gaming. Despite being a gateway game, Dance Card! also provides plenty of challenge and replay value for more experienced players as well.

The most important aspect of Dance Card! is its cast. Rather than include generic students, each of the 32 playable characters in Dance Card are completely unique, with their own style and personal abilities. To better reflect the real, contemporary world that high school students live in today, the cast of Dance Card is designed to be inclusive and representative of many different cultures, orientations, and dress styles.

Game Mechanics:

  • Dice Rolling
  • Racing
  • Set Collection
  • Team Based

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.50

Crosstalk

Crosstalk

Crosstalk

CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round, teams select a clue-giver, and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.

The round begins with both clue-givers writing a one-word clue to give their team in private. Then, clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue, the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.

The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point, and the first team to earn 5 points wins.

Game Mechanics:

  • Deduction
  • Party Game
  • Team Based
  • Word Game

Game Specifications:

  • 4 – 8 Players
  • 20 – 30 Minutes
  • Difficulty Weight 1.18

Concept

Concept

Concept

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.

To get others to guess “milk”, for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for “food/drink” and “white”. For a more complicated concept, such as “Leonardo DiCaprio”, the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception.

The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

Game Mechanics:

  • Deduction
  • Limited Communication
  • Party Game
  • Team Based

Game Specifications:

  • 4 – 12 Players
  • ~40 Minutes
  • Difficulty Weight 1.39

Codenames: Marvel

Codenames: Marvel

Codenames: Marvel

Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange.

In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5×5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.

Game Mechanics:

  • Deduction
  • Limited Communication
  • Memory
  • Party Game
  • Push Your Luck
  • Team Based

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.11