Tag: Negotiation

Games with a Negotiation Mechanic encourage players to trade resources with each other to gain competitive advantage.

Between Two Cities

Between Two Cities

Between Two Cities

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

Game Mechanics:

  • City Building
  • Closed Drafting
  • Negotiation
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 7 Players
  • ~25 Minutes
  • Difficulty Weight 1.82

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf: Deluxe Edition

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don’t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn’t on a team) runs the game.

Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

Ultimate Werewolf: Deluxe Edition features all new artwork, a great new design, totally rewritten and more comprehensive rules, and an even better moderator scorepad. What’s more, it supports more players than ever: 75 of your closest friends can converge on one or more villages using the components in this box.

Game Mechanics:

  • Bluffing
  • Deduction
  • Negotiation
  • Party Game
  • Player Elimination
  • Role Playing
  • Team Based

Game Specifications:

  • 5 – 75 Players
  • ~30 Minutes
  • Difficulty Weight 1.47

Sheriff of Nottingham

Sheriff of Nottingham

Sheriff of Nottingham

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince’s visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

Game Mechanics:

  • Bluffing
  • Bribery
  • Hand Management
  • Negotiation
  • Open Drafting
  • Party Game
  • Role Playing
  • Set Collection

Game Specifications:

  • 3 – 6 Players
  • ~60 Minutes
  • Difficulty Weight 1.80

Quest

Quest

Quest

In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests.

Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.

Game Mechanics:

  • Bluffing
  • Deduction
  • Hidden Roles
  • Memory
  • Negotiation
  • Party Game
  • Team Based

Game Specifications:

  • 4 – 10 Players
  • ~30 Minutes
  • Difficulty Weight 1.83

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Monopoly: David Bowie Edition

Relive the fame and take things over in a special edition of the fast dealing, property trading game that pays homage to the Thin White Duke! MONOPOLY: David Bowie gathers the ultimate collection of the rock superstar’s greatest records for fans to buy, sell, and trade albums such as The Rise and Fall of Ziggy Stardust and The Spiders from Mars. Build Arenas and Stadiums atop Bowie’s discography with six custom sculpted tokens representing memorable studio albums: Major Tom, Black Star, Black Tie White Noise, Aladdin Sane, Diamond Dogs, and Ashes to Ashes. Sound and Vision cards will take you on the musical journey to be the furthest above the moon with any money to win!

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Negotiation
  • Player Elimination
  • Set Collection
  • Stock Holding
  • Trading

Game Specifications:

  • 2 – 6 Players
  • ~120 Minutes
  • Difficulty Weight 1.80

Monopoly

Monopoly

Monopoly

Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Negotiation
  • Player Elimination
  • Set Collection
  • Stock Holding
  • Trading

Game Specifications:

  • 2 – 8 Players
  • 60 – 180 Minutes
  • Difficulty Weight 1.63

Decorum

Decorum

Decorum

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Negotiation
  • Puzzle

Game Specifications:

  • 2 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.60

Ca$h ‘n Guns

Ca$h ‘n Guns

Ca$h 'n Guns

In an abandoned warehouse a gangster band is splitting its loot, but they can’t agree on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h ‘n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive.

Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what’s up for grabs. Next, players load their guns by secretly selecting either a “Bang!” or a “Click! Click!” card from their hand. The Boss counts to three, and on “Three” each player points his foam gun at someone else; due to his status, the Boss can tell one player who’s pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent’s eyes, the Boss counts to three again and anyone who doesn’t want to risk getting shot can chicken out and remove themselves from the round.

Game Mechanics:

  • Bluffing
  • Negotiation
  • Open Drafting
  • Party Game
  • Player Elimination
  • Take That

Game Specifications:

  • 4 – 8 Players
  • ~30 Minutes
  • Difficulty Weight 1.25