Tag: Civilization

Civilization board games have mechanics similar to the actual game Civilization, in which players would acquire prestige by marrying nobility and holding noble titles.

Catan: Dawn of Humankind

Catan: Dawn of Humankind

Catan: Dawn of Humankind

Guide the first humans on their journey as they migrate throughout the world while developing their technology and culture.

CATAN: Dawn of Humankind is a reboot of The Settlers of the Stone Age, with gameplay rooted in the original CATAN, while featuring new elements, strategies, and adventures to discover.

Game Mechanics:

  • Civilization
  • Dice Rolling
  • Trading

Game Specifications:

  • 3 – 4 Players
  • 90 – 120 Minutes
  • Difficulty Weight 3.00

Brazil Imperial

Brazil Imperial

Brazil Imperial

Take on the role of one of the great monarchs of the past, and show your valor! You will arrive in a vast and rich territory, but the road to the prosperity is filled with challenges.

In Brazil: Imperial, you need to construct buildings, manage resources, explore the land, create trade, acquire the support of the greatest personalities of the country, and recruit a powerful army to protect your interest against the rival states. If you make the right choices, you can complete missions to progress to a more advanced era, receiving new interesting options of development and victory points. In the end, the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity, freedom and peace!

In more detail, while playing in a modular map board that recreate real regions, you use a combination of worker placement, area majority, and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat, while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them, giving you access to more power constructions as you move into the second and third eras of the game, then you choose a starting point on the shared map.

On each turn, you can participate in an action phase and a movement phase. You manage actions on your individual game board, and you have these seven choices:

  • Deploy: Summon one military unit to explore and defend your territory.
  • Frame: Buy cards that represent famous historic figures to receive special powers and victory points.
  • Build: Construct farms, mines, cities, and other structures to generate resources and do other things.
  • Renovate: Overhaul an old building to produce new resources.
  • Manufacture: Produce basic resources — wood, sugar cane, cotton, or coffee — to receive victory points, improve your “action arches”, and have raw material for more valuable products.
  • Harbor: Go to the port to receive a small amount of basic resources.
  • Trade: Sell your basic resources to receive gold and special cards to improve your empire.

During the movement phase, you can explore hidden places or attack other players. For combat, you check the power of the troops involved in the conflict to determine the winner, with cards being able to modify these values. Once a player completes their goals in the third era, the game ends and players tally their scores.

Brazil: Imperial was developed with the concept of it being “Euro X”, a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore, expand, exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management, combat, or a combination of both, depending on your choice of monarch and the interaction with other players.

Game Mechanics:

  • City Building
  • Civilization
  • Grid Movement
  • Open Drafting
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • ~100 Minutes
  • Difficulty Weight 3.03

The Ancient World

The Ancient World

The Ancient World

In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.

In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.

A city-state’s influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.

Game Mechanics:

  • Civilization
  • Dice Rolling
  • Open Drafting
  • Set Collection
  • Worker Placement

Game Specifications:

  • 2 – 4 Players
  • ~90 Minutes
  • Difficulty Weight 2.72

Tribes of the Wind

Tribes of the Wind

Tribes of the Wind

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on… the back of your surrounding opponents’ cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide’s special abilities, and to improve your tribe’s powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

Game Mechanics:

  • Action Points
  • Civilization
  • Closed Drafting
  • Grid Coverage
  • Hand Management
  • Racing
  • Tile Placement

Game Specifications:

  • 2 – 5 Players
  • 40 – 90 Minutes
  • Difficulty Weight 2.48

Regency

Regency

Regency

Take up the mantle of history’s greatest rulers in this fast-paced, interactive, civilization-themed, set-collection game! Compete against Attila the Hun, Cleopatra, William Wallace, and Queen of Sheba, in your quest to assemble a diverse domain, consisting of six different citizen types. But beware! Rival regents will attract citizens away from your domain, whether by allure, by force, or by treachery.

Set against a historical and multi-cultural backdrop, Regency simulates the struggle of power and control that has marked the rise and fall of the world’s greatest empires. Players use cards out of their hand to exert influence over citizens and to perform various actions and reactions. With the addition of each new caste of citizen (including nobles, religious, military, merchants, commoners, and even brigands), new actions become available, resulting in an ever-escalating dynamic and competitive environment, right up to the crowning moment when one regent emerges supreme.

Game Mechanics:

  • Civilization
  • Hand Management
  • Open Drafting
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 6 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.33

Kardashev Scale

Kardashev Scale

Kardashev Scale

The Kardashev scale is a method of measuring a civilization’s level of technological advancement based on the amount of energy it is able to use.

  • A Type I civilization, also called a Planetary civilization — can use and store all of the energy available on its planet.
  • A Type II civilization, also called a Stellar civilization — can use and control energy at the scale of its planetary system.
  • A Type III civilization, also called a Galactic civilization — can use and control energy at the scale of its entire host galaxy.

Race your neighboring planets for control of the galaxy by achieving technological and cultural advancements that harness the energy of your people and your planet. Engage in conflict, trade, or research as a means to cultivate your civilization, capture the energy of your home star, and ultimately the energy of the entire galaxy! The most advanced civilization at the end of the game wins!

Each round, you’ll choose one of four actions to perform at a Summit: collecting one of 3 types of resources or purchasing Advancements. In a rock-paper-scissors fashion, you will compare your chosen action to the actions chosen by your left and right neighbors. Win against one or both of them, and you’ll collect 2 of your chosen resources. Tie and you’ll gain 1. Lose, and you gain nothing. If you chose instead to Advance, you won’t get any resources (and your neighbors will each gain 2 of their chosen resource), you will be able to purchase an Advancement card which will give you VPs and allow you to start building your engine. The game ends once one player reaches 25 or more VPs, and the player with the most points is the winner!

Game Mechanics:

  • Civilization
  • Take That

Game Specifications:

  • 2 – 6 Players
  • ~30 Minutes
  • Difficulty Weight 2.00

It’s a Wonderful World

It's a Wonderful World

It's a Wonderful World

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You’ll have to plan your constructions carefully!

Game Mechanics:

  • Civilization
  • Closed Drafting
  • Economic
  • Hand Management
  • Set Collection

Game Specifications:

  • 1 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.30

Hadara

Hadara

Hadara

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully. But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?

Game Mechanics:

  • City Building
  • Civilization
  • Memory
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 45 – 60 Minutes
  • Difficulty Weight 2.20

The Flow of History

The Flow of History

The Flow of History

History is a harsh river that flows steadily through the ages. Since the dawn of time, numerous civilizations have risen over the fallen ashes of others, and yet every one of them had once shone brightly in its own moment of glory!

The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy of bidding cards, and also simulates economic inflation in the game. Don’t forget to build a formidable military to clash with cultures led by your enemy, and create an unforgettable tale of your civilization in The Flow of History.

Game Mechanics:

  • Auction/Bidding
  • Civilization
  • Set Collection
  • Take That

Game Specifications:

  • 2 – 5 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.50

Era of Kingdoms

Era of Kingdoms

Era of Kingdoms

A kingdom building card game where 1-4 players compete to take their kingdom from the dark ages to the enlightenment. Outwit and out-plan up to 3 other players as you race to lead your people to prosperity, and make a few enemies along the way.

Era of Kingdoms is a kingdom-building game full of strategy and player interaction. Each turn provides players a wide array of options and tools to improve your Kingdom. You can focus on improving the lands, upgrading from simple meadows to a thriving economic engine. Or perhaps you’d rather use your strength to achieve victory, taking the other kingdoms’ riches. With limited space to build and only three positions for key advisers, strategic decisions must be made to guarantee victory. Includes: Era of Kingdoms Base Game | Trade Route Mini-Expansion | Commerce Mini-Expansion | Ruler Traits Mini-Expansion | All Kickstarter Stretch Goals.

Game Mechanics:

  • Civilization
  • Hand Management
  • Trading

Game Specifications:

  • 1 – 4 Players
  • 30 – 45 Minutes
  • Difficulty Weight 2.22