Tag: City Building

In City Building games, a player acts as the planner and leader of a city and is responsible for the city’s growth and functionality.

Clash of Cultures: Monumental Edition

Clash of Cultures: Monumental Edition

Clash of Cultures: Monumental Edition

In Clash of Cultures, each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Game Mechanics:

  • Action Points
  • City Building
  • Civilization
  • Dice Rolling
  • Economic
  • Grid Movement
  • Hand Management
  • Trading

Game Specifications:

  • 2 – 4 Players
  • 180 – 240 Minutes
  • Difficulty Weight 3.67

51st State: Master Set

51st State: Master Set

51st State: Master Set

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State.

51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways:

  • Raze a location to gain many resources once.
  • Deal with this location to gain one resource every turn.
  • Build the location so that you can use its skill each turn.

51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.

Game Mechanics:

  • City Building
  • Economic
  • Hand Management
  • Open Drafting
  • Tableau Building
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 3.90

West Kingdom Saga: Architects of the West Kingdom

West Kingdom Saga: Architects of the West Kingdom

West Kingdom Saga: Architects of the West Kingdom

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing various buildings and advancing work on the Archbishop’s cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game’s end will their virtue be judged. A few underhand deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

Game Mechanics:

  • City Building
  • Open Drafting
  • Worker Placement

Game Specifications:

  • 1 – 5 Players
  • 60 – 80 Minutes
  • Difficulty Weight 2.76

Unfair

Unfair

Unfair

Build the city’s greatest theme park, whatever it takes!

Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!

Whatever happens, it’s bound to be Unfair.

Game Mechanics:

  • City Building
  • Economic
  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Take That

Game Specifications:

  • 2 – 5 Players
  • 50 – 125 Minutes
  • Difficulty Weight 2.71

Suburbia

Suburbia

Suburbia

Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you’ll modify both your income and your reputation. As your income increases, you’ll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high-rise office building. As your reputation increases, you’ll gain more and more population — and the player with the largest population at the end of the game wins.

During each game, players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary, so you’ll never play the same game twice!

The second edition of Suburbia features updated artwork, larger tiles than in the original game, a dual-sided scoreboard, GameTrayz storage organizers, and more!

Game Mechanics:

  • City Building
  • Economic
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.77

Rise to Nobility

Rise to Nobility

Rise to Nobility

Five years after the events of Cavern Tavern, where a fragile peace was brokered between The Five Realms, the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms, a place where all the races will learn to live together in harmony, with the main purpose being to bring them closer and prevent another war.

The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end, a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?

Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city, and your job is to rise from anonymity, make your way to the title of lord, and take over the head seat at the Stone Council.

You can achieve this by upgrading your land and increasing its value, satisfying the demands of the settlers’ council, attracting and housing as many settlers as you can, accommodating their needs, finding them jobs, and helping them develop from apprentices to guild masters, thus insuring you have people in high places all around the city of Caveborn.

Game Mechanics:

  • City Building
  • Dice Rolling
  • Economic
  • Set Collection
  • Worker Placement

Game Specifications:

  • 1 – 6 Players
  • 25 – 150 Minutes
  • Difficulty Weight 3.28

Khora

Khora

Khora

In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece.

On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll.

You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks.

Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge.

Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!

Game Mechanics:

  • City Building
  • Dice Rolling
  • Economic
  • Open Drafting
  • Racing

Game Specifications:

  • 2 – 4 Players
  • ~75 Minutes
  • Difficulty Weight 2.79

Imperial Settlers: Empires of the North

Imperial Settlers: Empires of the North

Imperial Settlers: Empires of the North

 

Game Mechanics:

  • City Building
  • Civilization
  • Hand Management
  • Tableau Building
  • Take That
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.84

Imperial Settlers

Imperial Settlers

Imperial Settlers

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins…

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

Game Mechanics:

  • City Building
  • Civilization
  • Closed Drafting
  • Hand Managment
  • Open Drafting
  • Tableau Building
  • Take That

Game Specifications:

  • 1 – 4 Players
  • 45 – 90 Minutes
  • Difficulty Weight 2.77

High Rise

High Rise

High Rise

High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.

You’ll perform all your actions — like collecting resources, constructing buildings, and repaying favors — on a one-way track. Like other one-way track games, you can go as far as you’d like, but you’ll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.

The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You’ll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.

Game Mechanics:

  • Area Control
  • City Building

Game Specifications:

  • 1 – 4 Players
  • 100 – 150 Minutes
  • Difficulty Weight 2.92