Tag: Open Drafting

Games with Open Drafting mechanics allow players to choose new resources from a shared pool. The pool of resources is public, meaning all players will see available options.

Ticket to Ride: Japan/Italy

Ticket to Ride: Japan/Italy

Ticket to Ride: Japan/Italy

Ticket to Ride Map Collection: Volume 7 – Japan & Italy includes a double-sided game board — the longest yet in the Map Collection series — that features Japan on one side and Italy on the other.

In the Japan half of the expansion, some routes are reserved for the Bullet Train network, and once such a route is claimed, it can be used by all players to complete destination tickets. To claim such a route, discard a number of cards equal to the length of the route with all the card being the same color, then mark the route with a single Bullet Train miniature; instead of scoring points for such a route, advance your marker on the separate Bullet Train track as many spaces as the length of this route. At the end of the game, whoever has contributed the most to this shared project receives the largest bonus, with the player who contributes least being penalized.

This game board also has a small inlay for the Tokyo subway system, so players are effectively working on two networks at once. You might have a ticket that lists a city outside Tokyo and a station with Tokyo, and you need to complete a route from that other city to Tokyo, then from the central Tokyo station to that particular subway station.

In Italy, the game board is divided into regions, and players score bonus points based on how many regions they connect in their network, with three regions — Sardegna, Sicilia, and Puglia — counting as two regions in your tally. If you have separate networks, then you score each one separately.

The board also introduces a new type of ferry route. On this game board, all gray routes are ferry routes, with these routes having 1-4 spaces marked with a wave symbol. To cover a wave symbol, you must play a locomotive or a ferry card from your hand (in addition to the other cards needed to claim this route); a ferry card is a special type of card that can be drafted on its own on your turn, and it contains two wave symbols, so it can be used on its own to cover two symbols on a route.

The player trains and game cards from Ticket to Ride or Ticket to Ride: Europe are needed to play this expansion.

Game Mechanics:

  • Hand Management
  • Network Building
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.12

Ticket to Ride: India/Switzerland

Ticket to Ride: India/Switzerland

Ticket to Ride: India/Switzerland

Days of Wonder’s Ticket to Ride Map Collection is a series of expansions for Alan R. Moon’s Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.

Ticket to Ride Map Collection: Volume 2 – India & Switzerland presents players with two scenarios:

• India from Ian Vincent – On this game board for 2-4 players, in addition to scoring points for claiming routes and completing tickets, a player can also score points in two other ways. First, the player with the longest continuous path of trains receives a ten point bonus. Second, each player scores bonus points for connecting the cities on one or more tickets with two distinct routes. The first two such tickets earn five additional points each, and the next three earn ten points each for a maximum bonus of 40 points.

• Switzerland from Alan R. Moon – This is a reprint of Ticket to Ride: Switzerland, first published in 2007. This game board is for 2-3 players only. Instead of connecting only cities, some destination tickets connect a city to a country or one country to any of those surrounding Switzerland; a player who completes such a ticket scores the highest point value for which they qualify. Unlike most other TtR games, discarded tickets are removed from the game instead of being returned to the ticket deck. Also, Locomotives can be used only to build tunnels.

Game Mechanics:

  • Hand Management
  • Network Building
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.03

Ticket to Ride: France

Ticket to Ride: France

Ticket to Ride: France

Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.

In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren’t colored! Each time that you draw cards, you must take a colored tile that’s 2-5 train cars long and place that tile on an empty track bed. Once you’ve done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.)

Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed.

In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route’s two endpoints, and each subsequent route claimed must connect to that player’s existing network.

After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points.

As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.

Game Mechanics:

  • Hand Management
  • Network Building
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 6 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.13

Ticket to Ride: Europe

Ticket to Ride: Europe

Ticket to Ride: Europe

Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you’ll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.

More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent’s route to connect yours. The game also includes larger format cards and Train Station game pieces.

The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.

Game Mechanics:

  • Hand Management
  • Network Building
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.93

Ticket to Ride: Asia

Ticket to Ride: Asia

Ticket to Ride: Asia

Days of Wonder’s Ticket to Ride Map Collection is a series of expansions for Alan R. Moon’s Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.

Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia presents players with two set-ups on Earth’s largest continent:

• Team Asia from Alan R. Moon – Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has their own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access.

When a player draws cards, they must place one card in the cardholder and the other in their hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to their hand. A player can spend their turn to add two tickets from their hand to the cardholder. A team’s points are tracked collectively, and the team with the highest score wins.

• Legendary Asia from François Valentyne – The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, their must place a train from their reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point “Asian Explorer” bonus.

Game Mechanics:

  • Hand Management
  • Limited Communication
  • Network Building
  • Open Drafting
  • Set Collection
  • Team Based

Game Specifications:

  • 2 – 6 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.96

Ticket to Ride: Africa

Ticket to Ride: Africa

Ticket to Ride: Africa

Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 – The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern “heart” of the continent displayed in a vertical format.

This expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert/Savanna cards for yellow, orange and red routes; Jungle/Forest cards for green, blue and purple routes; and Mountain/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.

Game Mechanics:

  • Hand Management
  • Network Building
  • Open Drafting
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.04

Ticket to Ride

Ticket to Ride

Ticket to Ride

With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

Game Mechanics:

  • Hand Management
  • Network Building
  • Open Drafting
  • Push Your Luck
  • Set Collection

Game Specifications:

  • 2 – 5 Players
  • 30 – 60 Minutes
  • Difficulty Weight 1.84

Tang Garden

Tang Garden

Tang Garden

The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.

Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.

Players will take turns by playing one of the two actions available in the game:

1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures.

By balancing the nature elements on the player boards, players will attract new characters into the garden. On each player turn, if the elements are balanced, the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden, orienting them towards their favorite background, while keeping the other with you to keep exploiting its ability.

2) Draw decoration cards and place one on the board to get prestige by completing collections.

Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden, creating a unique and seamless scenario that will never be the same.

During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.

At the end of the game, the player with the most prestige will be the winner.

Game Mechanics:

  • Open Drafting
  • Set Collection
  • Tile Placement

Game Specifications:

  • 1 – 4 Players
  • 40 – 60 Minutes
  • Difficulty Weight 2.60

Studies in Sorcery

Studies in Sorcery

Studies in Sorcery

Studies in Sorcery is an engine building and drafting game in which players are trying to complete projects in Alchemy, Reanimation, and more to finally complete their thesis statement and graduate from the Academy of the Dark Arts.

Each field of study at the Academy of Dark Arts is different and requires different skills. Alchemy takes time but can grant you abilities instantly. Reanimation requires just the right ingredients if you want to really impress the professors and can help you build future projects even faster. Sorcery takes work, but can grant you new abilities depending on the phase of the moon.

On their turn, players can choose to scavenge for ingredients or to go get more projects to work on. At the end of each round, players can commit their ingredients to projects and hopefully finish a project so they can reap the rewards of a job well done.

The game ends after four semesters have passed and players present their projects for review. Choose your thesis and fields of study wisely and even you can get your degree in darkness!

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Push Your Luck

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.50

Stockpile

Stockpile

Stockpile

Stockpile is an economic board game that combines the traditional stockholding strategy of buy low, sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience.

In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers on the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile.

First, players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down, each player has a chance to act ahead of the market by buying or selling at the right time.

Second, players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way, nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction, Stockpile catalyzes player interaction, especially when potential profits from insider information are on the line.

Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do you sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder, or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company, or do you mitigate your risk by diversifying your portfolio?

In the end, everyone knows something about the stock market, so it all comes down to strategy execution. Will you be able to navigate the movements of the stock market with certainty? Or will your investments go under from poor predictions?

Game Mechanics:

  • Auction/Bidding
  • Economic
  • Open Drafting
  • Stock Holding

Game Specifications:

  • 2 – 5 Players
  • ~45 Minutes
  • Difficulty Weight 2.11