Tag: Tableau Building

Games with a Tableau Building mechanic require players to arrange a visible array of components to achieve specific results.

Meadow

Meadow

Meadow

Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

Meadow also includes envelopes with additional cards to open at specific moments…

Game Mechanics:

  • Hand Management
  • Open Drafting
  • Set Collection
  • Tableau Building
  • Worker Placement

Game Specifications:

  • 1 – 4 Players
  • 60 – 90 Minutes
  • Difficulty Weight 2.24

Gizmos

Gizmos

Gizmos

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone’s been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

  • File: Put a card in the public to your Archive, allow you to build it later.
  • Pick: Take one energy marble from the 3D marble dispenser to your storage.
  • Build: Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
  • Research: Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

Game Mechanics:

  • Open Drafting
  • Tableau Building

Game Specifications:

  • 2 – 4 Players
  • 40 – 50 Minutes
  • Difficulty Weight 2.01

Ganymede

Ganymede

Ganymede

Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so, you will recruit settlers on Earth, use shuttles to transport them to Mars, then to Ganymede where the settlers’ ships launch base is located.

The game ends when a player has launched four settlers’ ships into space. Players score VP from their launched ships and from their reputation track.

Game Mechanics:

  • Open Drafting
  • Pick-Up and Deliver
  • Set Collection
  • Tableau Building

Game Specifications:

  • 2 – 4 Players
  • 20 – 40 Minutes
  • Difficulty Weight 2.30

Citadels

Citadels

Citadels

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.

Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

Game Mechanics:

  • Action Drafting
  • Bluffing
  • City Building
  • Closed Drafting
  • Deduction
  • Set Collection
  • Tableau Building
  • Take That

Game Specifications:

  • 2 – 8 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.01

The Bloody Inn

The Bloody Inn

The Bloody Inn

France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive.

The Bloody Inn is a card game in which you play one member of a family of greedy, murderous innkeepers. At the start of each round, cards are placed face up to fill the inn with guests. Each card carries a cost representing how many cards a player must discard from her hand in order to take an action related to that card. Certain guests have an affinity for particular actions, so those cards return to a player’s hand after being discarded. Cards also show how much money, in francs, each guest possesses. A round has two phases in which players take one action each, in turn order. Players choose one of the following actions:

  • bribe a guest into becoming an accomplice (take a card from the inn to their hand)
  • build an annex (move a card from their hand to their player area; it now represents a structure under which a victim may be buried)
  • kill a guest (move a card from the inn to their player area, awaiting burial)
  • bury a victim (place an unburied victim card under an annex card and take the money from the victim’s pockets)
  • launder money (players may only have a certain amount of cash on hand; excess must be converted to 10F checks by the local notary)

At the end of the round, if any room of the inn contains one of the police, then they conduct an investigation; if a player has any unburied victims, then he must pay 10F per victim to the local gravedigger to hurriedly — and quietly — bury the bodies! Lastly in the round, any cards (accomplices) in each player’s hand must be paid 1F each. After the guest deck has been depleted the second time, players take a final round, then tally their francs. The player with the most money wins!

Game Mechanics:

  • Economic
  • Hand Management
  • Open Drafting
  • Tableau Building

Game Specifications:

  • 1 – 4 Players
  • 30 – 60 Minutes
  • Difficulty Weight 2.37