1961

1961 Flat

In 1961, you can invest in your space program, establish diplomatic relationships, and, most importantly, launch missiles as you and your components strive to win the Cold War. You can play cards in three different ways – as an action, a building, or a supply. But in a Cold War world, nothing is safe for long, and you have to balance internal development with defensive (and offensive) strategies.

There are three ways to win the game: win the Space Race, achieve diplomatic world peace, or be the sole survivor in a nuclear Armageddon. Do you have what it takes to come out on top in 1961?

Game Mechanics:

  • Multi-use Cards
  • Player Elimination
  • Turn Order: Pass Order

Game Specifications:

  • 2 – 6 Players
  • 5 – 20 Minutes
  • Difficulty Weight 1.67