Tag: Deduction

In Deduction games, players rely on their logic and reasoning skills to attempt to find the correct solution to a problem.

Codenames: Duet

Codenames: Duet

Codenames: Duet

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Game Mechanics:

  • Cooperative
  • Deduction
  • Limited Communication
  • Push Your Luck
  • Word Game

Game Specifications:

  • 2 Players
  • 15 – 30 Minutes
  • Difficulty Weight 1.35

Codenames: Disney

Codenames: Disney

Codenames: Disney

In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5×5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4×4 grid cards with no game over spot to make it more accessible for families and children.

The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films..

Game Mechanics:

  • Deduction
  • Limited Communication
  • Memory
  • Party Game
  • Push Your Luck
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.23

Codenames

Codenames

Codenames

Codenames is an easy party game to solve puzzles.


The game is divided into red and blue, each side has a team leader, the team leader’s goal is to lead their team to the final victory.
At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors.


Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.

Game Mechanics:

  • Deduction
  • Limited Communication
  • Memory
  • Party Game
  • Push Your Luck
  • Team Based
  • Word Game

Game Specifications:

  • 2 – 8 Players
  • ~15 Minutes
  • Difficulty Weight 1.28

Clue: Simpsons

Clue: Simpsons

Clue: Simpsons

Chief Wiggum finds wealthy industrialist Charles Montgomery Burns dead, and it looks like foul play. Wiggum rounds up six likely suspects: Homer, Marge, Lisa and Bart Simpson, Krusty the clown and Waylon Smithers. The fingered suspects, dressed up as their favorite Clue character, try to figure out who bumped off Mr. Burns. To win, you must determine the answers to these three questions: Who did it? Where? and with what weapon?

Game Mechanics:

  • Deduction
  • Paper and Pencil

Game Specifications:

  • 2 – 6 Players
  • ~45 Minutes
  • Difficulty Weight 1.65

Clue: Harry potter

Clue: Harry potter

Clue: Harry potter

Discover the secrets of Hogwarts in this version of the classic Mystery game. Enjoy new game play features and a moving Hogwarts game board. Dark magic has been performed at Hogwarts. A fellow student has vanished from the famous School of Witchcraft and Wizardry–and it is up to you to solve the mysterious disappearance.
Play as Harry, Ron, Hermione, Ginny, Luna or Neville and try to discover who did it, what spell or item they used, and where the student was attacked. Was it Draco Malfoy with a Sleeping Draught in the Owlery?


Move around Hogwarts making suggestions–but watch out. Wheels on the board actually move to reveal secret passages, hidden staircases, and even the Dark Mark. Think you’ve gathered all the facts you need? Go to Dumbledore’s office to make your final accusation to win the game.

This version of the classic Clue game combines the standard clue idea of going from room to room making suggestions of who, what, and where. However, this version adds a few new ideas. The first is the ever changing board. On a players turn s/he roles three dice, two regular and a special die. The special die has the four houses of Hogwarts on it. This allows a player to change the layout of the board, by opening/closing doors, changing the secret passage way, reveling the dark mark (causing lose of house points), or getting help cards.

The house points are a second change. In this version either a player can win, or all players can lose and the dark side wins, by getting all the players house points. House points are lost when the dark mark appears and a card is reveled from the dark deck. The players affected must either show a help card that protects them from the dark deck card, or lose the set number of house points. Dropping to zero house points causes a player to lose and out of the game.

The other two card types are the third change in the game. There are help cards that consist of items, allies, and spells. These are used to combat the second deck, the Dark Deck. The dark deck cards are revealed when a dark mark appears either on the dice roll, or by moving the house wheels changing the door layouts. The dark mark card affect players in specific locations and those players must be able to show the indicated help cards or lose house points.

All-in-all the idea is the same as traditional clue, but the extra things makes the game just different enough. People that like Clue and/or Harry Potter would enjoy this version.

Game Mechanics:

  • Deduction
  • Paper and Pencil

Game Specifications:

  • 3 – 5 Players
  • ~30 Minutes
  • Difficulty Weight 1.63

Battleship

Battleship

Battleship

Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.

Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other’s grid by calling a location. The defender responds by “Hit!” or “Miss!”. You try to deduce where the enemy ships are and sink them. First to do so wins.

The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players get fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).

Game Mechanics:

  • Deduction
  • Paper and Pencil
  • Wargame

Game Specifications:

  • 2 Players
  • 30 – 45 Minutes
  • Difficulty Weight 1.22

5-Minute Mystery

5 Minute Mystery

5-Minute Mystery

5-Minute Mystery is a high-intensity, deductive, mystery game in which players work together to find a culprit hidden in a line-up of suspects.

Just moments before the Museum of Everything was set to unveil its newest exhibit, the priceless MacGuffin, some criminal snuck in and stole it! Now it’s up to you, a team of detectives, to crack the case, find the culprit, and recover the missing MacGuffin.

Start by searching for hidden symbols in each room of the museum and find the matching symbols on the codex. Once you’ve found all of the symbols in the room, you’ll unlock a clue about the culprit.

Match the barcode of the clue tile against the culprit tile to discover valuable information about the crook. Does the miscreant have an umbrella? No? Well, that eliminates the shifty Mr. Braxton, doesn’t it? Quickly sort through the suspect cards in your hand to narrow down who the criminal can be.

You’ll have to make it through as many rooms as it takes to figure out exactly who is responsible for stealing the MacGuffin, but remember, time is not on your side!

Case files change the rules to each time you play, making every game a new challenge.

Do you have what it takes to be the detective to crack the case and solve this five-minute mystery? Only time will tell!

Game Mechanics:

  • Cooperative
  • Deduction

Game Specifications:

  • 1 – 6 Players
  • 5 Minutes
  • Difficulty Weight 1.14